2063 – How to Maximize Gate Revenue
- Bob Breum
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2063 – How to Maximize Gate Revenue
Most of us are familiar with the Laffer Curve, made famous during the Reagan administration in support of its tax cuts. Developed by Arthur Laffer, it shows the relationship between tax rates and total tax revenue as a bell curve. Reagan asserted that our country was on the right side of the maximum (T*) and that we could collect more tax revenue by reducing the tax rate.
But we’re not here to discuss supply side economics. I’m going to show you how to maximize your gate revenue using similar logic.
When @RonCo made me aware that I was playing a financial simulation (inside a writing simulation), I realized that I should start devoting greater attention to that part of the game. My first inclination was to attempt to maximize attendance. I cut ticket prices. This did, indeed, raise attendance, but resulted in less gate revenue. This tells us that my ticket prices were on the left of T*.
I discovered that when I changed ticket prices inside the game, the game would respond by altering the amount shown in Total Money Available (in the Financial Summary of the Front Office / Finances page), hereafter referred to as TMA. When you enter a new ticket price and hit enter to save it, TMA does not appear to change. But if you leave that page and return, you’ll see a new value.
Let’s say that you add a dime to your ticket price. If TMA increases, you are on the left side of the curve and need to continue to increase your ticket price. If TMA goes down, you are on the right side of the curve and need to adjust ticket prices downward.
The next step is like determining the proper range for an artillery target. You want to try to bracket it and then keep reducing the interval until you identify the ticket price that corresponds to T*.
The game has a maximum of $85 but I suggest that you start your search with a maximum of $30. The game seems to be broken at extremely high ticket prices.
Once you’ve identified the optimum ticket price, your attendance may drop but you can be confident that you have maximized your gate revenue.
But we’re not here to discuss supply side economics. I’m going to show you how to maximize your gate revenue using similar logic.
When @RonCo made me aware that I was playing a financial simulation (inside a writing simulation), I realized that I should start devoting greater attention to that part of the game. My first inclination was to attempt to maximize attendance. I cut ticket prices. This did, indeed, raise attendance, but resulted in less gate revenue. This tells us that my ticket prices were on the left of T*.
I discovered that when I changed ticket prices inside the game, the game would respond by altering the amount shown in Total Money Available (in the Financial Summary of the Front Office / Finances page), hereafter referred to as TMA. When you enter a new ticket price and hit enter to save it, TMA does not appear to change. But if you leave that page and return, you’ll see a new value.
Let’s say that you add a dime to your ticket price. If TMA increases, you are on the left side of the curve and need to continue to increase your ticket price. If TMA goes down, you are on the right side of the curve and need to adjust ticket prices downward.
The next step is like determining the proper range for an artillery target. You want to try to bracket it and then keep reducing the interval until you identify the ticket price that corresponds to T*.
The game has a maximum of $85 but I suggest that you start your search with a maximum of $30. The game seems to be broken at extremely high ticket prices.
Once you’ve identified the optimum ticket price, your attendance may drop but you can be confident that you have maximized your gate revenue.
Bob Breum
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- aaronweiner
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Re: 2063 – How to Maximize Gate Revenue
This is a solid piece of advice, but this is a simpler price/demand curve, not the Laffer curve.
(For price-demand, it helps if you think of two competing lines making an X - center of the X is optimized).
BTW, the Laffer curve is bad science. It suggests there must be an optimal rate but shows no indication of how to get to that rate - it’s precisely as you described except nations can’t afford to flail around looking for it.
(For price-demand, it helps if you think of two competing lines making an X - center of the X is optimized).
BTW, the Laffer curve is bad science. It suggests there must be an optimal rate but shows no indication of how to get to that rate - it’s precisely as you described except nations can’t afford to flail around looking for it.
- shoeless.db
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Re: 2063 – How to Maximize Gate Revenue
Thanks for sharing as it's a giant help to most (or all) GMs, and it is something you could have simply kept to yourself as a competitive advantage.
What I love most about OOTP is the lack of clear min/max strategies. This seems to be one. My hope would be if you're left of T* and raise prices it would come at a cost to either Fan Interest or Fan Loyalty, since you're basically limiting the amount of fake fans who can attend your game. What domino effects that should or do cause is up in the air.
What I love most about OOTP is the lack of clear min/max strategies. This seems to be one. My hope would be if you're left of T* and raise prices it would come at a cost to either Fan Interest or Fan Loyalty, since you're basically limiting the amount of fake fans who can attend your game. What domino effects that should or do cause is up in the air.
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- Lane
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Re: 2063 – How to Maximize Gate Revenue
worth a shot. i would anticipate that it would have impact on fan interest/loyalty though, so that'll be good to check on.
FWIW, i had tickets at $17.66 and the optimal price with this method is 19.75
if i can get this price without sacrificing interest and loyalty, then this is a good hack.
FWIW, i had tickets at $17.66 and the optimal price with this method is 19.75
if i can get this price without sacrificing interest and loyalty, then this is a good hack.
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- jiminyhopkins
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Re: 2063 – How to Maximize Gate Revenue
Or, just win.
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Re: 2063 – How to Maximize Gate Revenue
I just set season tickets to $1 so I get guaranteed sellouts and don't have to give opposing teams any gate share. Don't profit off my success, losers!

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- Bob Breum
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Re: 2063 – How to Maximize Gate Revenue
Please see my post about the microeconomics of ticket prices here:aaronweiner wrote: ↑Thu Jun 12, 2025 4:42 amThis is a solid piece of advice, but this is a simpler price/demand curve, not the Laffer curve.
(For price-demand, it helps if you think of two competing lines making an X - center of the X is optimized).
The Microeconomics of Gate Revenue
Demand curves and total revenue (Laffer) curves are two sides of the same coin.
Bob Breum
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- aaronweiner
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Re: 2063 – How to Maximize Gate Revenue
Thanks for the post. That’s another way to look at it. I hate how all you Microeconomics professors think you know economics just because you studied it for ten years and got a PhD.Bob Breum wrote: ↑Thu Jun 12, 2025 12:43 pmPlease see my post about the microeconomics of ticket prices here:aaronweiner wrote: ↑Thu Jun 12, 2025 4:42 amThis is a solid piece of advice, but this is a simpler price/demand curve, not the Laffer curve.
(For price-demand, it helps if you think of two competing lines making an X - center of the X is optimized).
The Microeconomics of Gate Revenue
Demand curves and total revenue (Laffer) curves are two sides of the same coin.
At least we’re in agreement about the Laffer curve. Had forgotten how we get to those curves though - thanks for the reminder lesson.
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