Official Constitution

Update History

This Constitution has been established in order to set clear rules and expectations that will create an enjoyable and realistic experience for the members (General Managers, or “GMs”) of the league.

The Brewster Baseball Association (BBA, or “The Brewster”) is a fictional Out of the Park Baseball (OOTP) league (current OOTP Version). The Brewster is composed of a full universe of minor leagues. a fall league, and amateur leagues (both college and high school).

In order to participate in the Brewster Baseball Association, all members must agree to adhere to this Constitution. By doing so, you are acknowledging certain responsibilities involved with your participation and are agreeing to uphold them in an effort to make this playing experience as enjoyable as possible for everyone involved.

The Constitution will be changed and updated as needed. The Commissioner reserves the right to change any portion of this document at any time. General Manager input on Constitutional changes is welcome at any time; however, these matters are determined by vote of the Governing Board or by the Commissioner. The Commissioner determines whether the proposed change is major enough to warrant a league wide vote.

JANUARY 1973: “Businessman” Montgomery “Monty” Brewster, who has come into millions of dollars from a deceased uncle, forms the Society for the Preservation of the Baseball System, which then decides to launch a new Major League for baseball. The Montgomery Brewster Baseball Association was thereby formed.

The original incarnation of the league went strong from the 1973 season until the 1994 season. We do have all of the in-game history preserved for the most part, but also still have the CATO History available from 1973-1994.

In April of 2010, the MBBA was brought back to life with the 1995 season.

After the 2001 MBBA season, the decision was made to begin to add international leagues. The European Baseball Alliance (EBA), an 8 team league, was the first league added. This changed the main name of our league to the Monty Brewster World Baseball Association (MBWBA).

After the 2028 season, the decision was made to expand the major leagues from 24 to 28 teams. With this, the decision was made to eliminate the EBA. The EBA players were put into a dispersal draft for the four new major league teams, and an Expansion Draft was held. Once complete, the new 28 team league was divided into four divisions of seven and was renamed: The Brewster Baseball Association (BBA).

The Brewster Baseball Association has a rich history and an active forum. Our GMs come from a variety of backgrounds, jobs, and locations; we all hold different outside interests, but we all share in participating in what we all believe is one of the very best OOTP leagues and communities. We feature some of the best stat analysis and writing in the world of OOTP baseball. The BBA Forums are the gathering place where our members enjoy the experience of running a baseball franchise within a community of OOTP fans. Our GMs are competitive but also helpful. They are friendly but not without faults. We don’t always have the same opinion or viewpoint. Debates and disagreements are a part of life, and the Brewster Baseball Association is not different. However, members are expected to be courteous and respectful of others, and always treat others with the proper dignity no matter what disagreements may be involved. We welcome all newcomers to our community!

Governing Board
The BBA will be governed by a board of four. The following are their descriptions:

  1. Commissioner: He is the leader of the Governing Board. He will direct and work with Governing Board members to help the BBA improve and flourish, and guide the overall vision of the league. The Commissioner will ensure, along with Governing Board members, that the best interests of the league are protected at all times. The Commissioner will cast the tie breaking vote on all BBA issues.
  2. Vice Commissioner: The Vice Commissioner, along with the Commissioner, is responsible for ensuring that all things happen that make the league go: simulating the games, maintaining the league file, updating the home page, and monitoring the forums. He is always available to answer questions about the league.
  3. League Director: The League Director works under the direction of the Commissioner to ensure that league members are informed, educated, and active in the community. The League Director is responsible for Participation Point tracking, new General Manager on-boarding and development, and monitoring/encouraging forum participation.
  4. Public Relations Director/Historian: The Public Relations Director/Historian works under the direction of the Commissioner to market the league outside of our community and actively recruit new members. He also serves as the Historian, maintaining the Unified History document and the Hall of Fame, as well as developing ideas for historical features and working with all league members to bring them to fruition.

League Simulation Schedule
During the regular season, sims are typically done on Monday, Wednesday and Saturday, with Export Deadline times designated by the BBA League Calendar. “Export Deadlines” mean that GM exports should be made prior to that time. Simulations will be run that day at some point following the Export Deadline, to the best abilities of the Commissioner or Vice Commissioner. During the playoffs and off-season, the sim schedule will be increased to up to 6 sims per week. Alterations to the schedule will be announced in advance by the Commissioner to provide members ample time to prepare.

General Managers
Want to run your own team as General Manager? The Brewster Baseball Association looks to create that experience. One of the most important aspects of creating that real-life experience is that all teams have active and involved General Managers. We aim to be a participation-fueled league and look to our General Managers to take their role in that experience seriously. Checking the forums regularly, exporting, posting about the league in the various ways made available to you, replying promptly to Personal Messages and emails are all parts of creating the real-life experience. If you don’t enjoy these things, then this is not the proper league for you.

As BBA teams become available, the Commissioner will select the new GM for that team from the pool of active “vultures”, traditionally picking the applicant that has been most the most active participant, contributing articles and features and participating in forum discussions.

Once you’ve become a General Manager, there are seven essential responsibilities involved in active participation in the BBA:

  1. Exports: Exporting is expected for all sims. It is the responsibility of members to ensure that they have exported in advance of a mandatory sim. An online export tracker is available to assist members. The Commissioner or Vice Commissioner will also provide notification on the forums when a new league file is ready, immediately following each sim.

If a member fails to export three consecutive times without explanation, they should expect a Personal Message from a League Director checking on their status. A timely response (24 hours seems reasonable) will be expected; failing that, the League Director will assume that that GM is no longer actively involved with the league and begin to take steps to transfer control of that team to a new GM.

  1. Rosters: The active roster limit for all BBA teams is 27 players. GMs must ensure that this number is not exceeded before their export. Failure to meet these requirements will result in auto-assignment by the Commissioner or Vice Commissioner (which may not be to your liking). Additionally, the roster minimum for all BBA teams is 25 players. Likewise, GMs must ensure that this number is met before their export.  Failure to meet this requirement will result in a penalty of 2PP per player, per sim. Should they fail to comply with roster rules for three consecutive sims, the Commissioner will make adjustments for that GM, and they will be fined $5,000,000, to be taken from their bonus funds, if possible. Special considerations (such as a team egregiously affected by injury) will be ruled upon by the Commissioner.
  2. Designated for Assignment (DFA): Players that are newly acquired or waived are found in your DFA area. Players may stay on your DFA list for the next sim + 1 day (usually this will mean 8 days during the regular season). GMs have several options what to do with a player who is in your DFA area:
  • You can assign him to your 27-man roster (prefaced by a placement on the 40-man)
  • You can assign him to a minor league roster, however…

o    Players with a major-league contract must be placed on the 40-man roster or clear waivers before being assigned to the minors.

o    Players with five or more years of major league service can refuse assignment to the minors and must clear irrevocable waivers.

o    Players with no option years remaining must clear irrevocable waivers before being assigned to the minors.

o    Some players will outright refuse assignment to the minors and must either remain in the major leagues, be traded, or outright released.

  • You can attempt to negotiate a trade involving the player before the DFA time expires.
  • You can out-right release the player.

If the sim is halted by OOTP because you have not resolved your player’s DFA status, the simmer will try to keep this player in your organization by:

  • Attempting to add the player to your active roster (if 27/40 man roster spot is available),
  • Attempting to add the player to a minor league club, only if there is room,
  • If unsuccessful on both of the previous two attempts, that player will be released.
  1. Lineups/Rotations/Depth Charts: It is your responsibility to ensure that these are properly filled for your major and minor league teams, and to have enough players to field a competitive team.

GMs are expected to adjust for injuries as needed. Leaving injured players on a roster increases the risk of injury to other players on the roster via overuse.

  1. Disabled List (DL): Players must be removed from your DL within one sim of returning to full health and serving their minimum DL stint. Note that the number associated with each DL (10 or 60-day) represents the minimum time the player must remain there, not the maximum.
  2. Personnel: GMs are expected to keep all teams in their organization fully staffed while in season. Teams found to not have a full complement of personnel by Spring Training Sim #1 will be fined a penalty of 2PP per personnel member missing to be taken out of the team’s bonus funds, if possible. In addition, the simmer will hire personnel for them at this point.
  3. Participation: A Participation Point (PP) System is in place in order to ensure an active, dynamic league of fully participating and involved GMs. The BBA puts a great deal of value on creative writing submission from its members. Members receive PPs for taking the time to better the league with their contributions. PPs can be exchanged for a variety of useful benefits and writing is the best way to earn them.

Requirements for BBA General Managers: Every BBA General Manager is required to obtain a minimum of 15 Participation Points by the end of each season with at least 4 of those points coming from Team News. (In addition, General Managers with less than 2 Participation Points at the midseason update, not including any points from exporting, may be subject to removal by the Governing Board). Being an BBA General Manager is a privilege, not a right. The Governing Board works to ensure that all General Managers are contributing in order to sustain a healthy, active league. Failure to earn your 15 PPs by the stated Participation Point Deadline means you have given up your General Manager rights in the BBA. Those rights may be returned to you at the Governing Board’s discretion. If you are in your first or second continuous season in the BBA and you have not met minimums, chances are you will not be returned your General Manager rights.

Important league votes are considered mandatory. These include (but are not limited to) votes on All-Stars, Season Awards, and Hall of Famers. A 2 PP penalty will be assessed for failure to participate in mandatory votes/events.

Members are expected to respond politely to fellow GMs trade proposals (no matter how unrealistic you may find them to be). This can be as simple as saying, “I am not interested at this time.” Members are expected to respond to trade communications – however briefly – within two to three days of their receipt. If you have sent a communication to a fellow GM and received no response within this time frame, you may send a complaint to the Commissioner.

When a new version of OOTP is released, the Commissioner will determine a schedule for migration. This will not occur until a.) the BBA is in the off-season, and b.) the Commissioner has had time to review the new version and determine its suitability. Once a schedule has been laid out, all BBA members will be expected to purchase the new version in a timely fashion.


The act of tanking (purposefully attempting to lose games in the regular season to increase draft position) is very much frowned upon by the Governing Board and league as a whole, and GMs are highly encouraged to ‘tread carefully’ in this matter.  As such, when especially egregious or repeated tanking occurs, the commissioner reserves the right to levy penalties against the perpetrating GM at his discretion.

Finances and Stadium Maintenance
Current OOTP Game Engine Settings

Each GM may set his team’s ticket prices. These prices should remain within reason. Setting outrageously high prices – e.g. double what any other team is charging – is grounds for expulsion from the league.

The Salary Cap and Cash Maximum are established for the BBA at 110M – monitored outside the game by the GB .  Teams must keep this in mind and manage their team under the cap.  If teams are found to be above the cap during a sim, the total amount they are over the cap divided by 18 (the total number of sims in a season) multiplied by a factor of 5 will be deducted from their bonus funds in penalty.  This penalty will be continually applied each sim that the team exceeds the cap.

The BBA, in addition to in-game financial rules, has several outside-of-the-game additions to its financial model. The in-game setup allows for a $20 million Cash Maximum for each BBA team. Teams with cash over this amount will have the excess placed in is team’s Bonus Funds account. Funds in this account can be used for various purposes, such as:  to pay for Stadium Maintenance, to purchase Ballpark Construction, Renovation & Relocation awards, or to convert to cash on hand. Each team’s Bonus Funds account may not exceed $40M.

Stadium Maintenance is an integral, required part of the league’s financial model. Each team will be required to pay annual stadium maintenance fees based on the age and features of its stadium. For details, see the section below on stadium maintenance.

Contract Extensions

Contract extensions are largely left to the OOTP AI to govern; however, it is advised from the league directorate that GMs use their ‘best judgment’ to provide realistic and fair offers to players.  As such, the commissioner reserves the right to veto any extremely disingenuous deals for the good of the league.

One concrete contract rule strictly enforced is that any player with less than 5 years of ML service time will not be allowed to sign a contract extension of longer than 3 seasons.  Additionally, any player with less than 5 years of ML service time may not be tendered an extension of longer than 3 seasons.  Any contract found violating this rule will be nullified and will have to be renegotiated to fit within this rule. Teams that violate this rule will be penalized $10 million from their Bonus Funds.

As of the 2020-21 offseason, contracts are limited to a maximum of six years in duration. 

Stadium Maintenance

Stadiums must be properly maintained over time or they will become old and unappealing to fans.

To keep a ballpark maintained, you must either pay cash (from your Bonus funds primarily, but from your cash on hand if necessary) or PP to do so – with the price per annum dependent on the age of your stadium.

  • Stadiums 0-9 years old will be free from dues.
  • Stadiums 10-19 years old will require a base 2.5M or 25 PP to maintain.
  • Stadiums 20-29 years old will require a base 5M or 50 PP to maintain.
  • Stadiums 30-39 years old will require a base 7.5M or 75 PP to maintain.
  • Stadiums 40-49 years old will require a base 10M or 100 PP to maintain.
  • Stadiums older than 50 years will require a base 15M or 150 PP to maintain.

Note that the bigger the stadium the harder it will be to maintain.  The pros and cons of added capacity for both the present and future is an undertaking that should not be taken lightly.

  • Stadiums with 30-35K seats will have a maintenance factor of 0.8
  • Stadiums with 35-40K seats will have a maintenance factor of 0.9
  • Stadiums with 40-45K seats will have a maintenance factor of 0.95
  • Stadiums with 45-50K seats will have a maintenance factor of 1
  • Stadiums with 50-55K seats will have a maintenance factor of 1.05
  • Stadiums with 55-60K seats will have a maintenance factor of 1.1
  • Stadiums with 60-65K seats will have a maintenance factor of 1.2

Additional Maintenance fees

Grass –Grass stadiums cost a base $500,000/year to maintain.

Artificial Turf – Artificial Turf is free to maintain each year.

Permanent Roofcost a base $500,000/year to maintain.

Retractable Roof – cost a base $1,000,000/year to maintain.

At any time, if you would like to reduce these dues you may exercise the PP reward to build a new stadium and drop back maintenance to 0 for ten years. See the section on Ballpark Rewards for details.

Draft Order Determination

The BBA holds two drafts, the Amateur Draft (aka Rookie Draft) and the Rule 5 draft. Participation in the Amateur Draft is mandatory. Participation in the Rule 5 Draft  is optional. Each draft is described below.

For all drafts, the draft order will be determined by a weighting of each team’s win total of the previous three seasons, with the just-completed season (Y1) consisting of 50% of the weight, the year before that (Y2) consisting of 30% of the weight and the year before that (Y3) consisting of 20%.  All three drafts will be in “straight” (non-serpentine) order, with teams picking in the same slot each round.

For those who want to calculate it themselves: (.5*Y1+.3*Y2+.2*Y3)

For example, a team whose wins total for the three most recently completed years, starting with the most recent, were 67, 81, and 74, that team’s weighted win total for draft-ranking purposes in all three upcoming drafts is 72.6 (.5*67 + .3*81 + .2*74). At the end of each season, each team’s three-season weighted win total is recalculated.

Amateur Draft
The BBA First Year Player Draft (the “Amateur Draft”) will be held in the Preseason of each season. It will be 20 rounds in length. Amateur drafts will be managed via OOTPOU. The Draft is revealed in-game 75 days before the draft and the draft will begin in OOTPOU shortly after that point. Supplemental picks will not be issued after the draft starts in OOTPOU.

Amateur Draft participation is mandatory. All GMs are encouraged to create draft lists within OOTPOU even if they plan to drafting within an announced time window.

After the conclusion of the draft, teams must negotiate and sign their draft choices within OOTP. If you fail to sign a player in the draft’s first three rounds, you will receive a draft pick in the next draft equal to that position. These supplemental draft picks must be signed that year. If not, a subsequent supplemental pick will not be issued for the next draft.

Rule 5 Draft
The BBA will hold a Rule 5 draft in December of each season. Each round, teams will have the option of either making a pick (if they have an available active and secondary roster slot) or passing. The Rule 5 Draft will end when all teams have passed in a round. The Rule 5 Draft will be handled using the in-game export. There are 10 rounds in the Rule 5 draft. Please bear in mind that players who appear to be available for the Rule 5 draft in-game may become unavailable if their teams add them to their 40-man roster on the import before the Rule 5 sim. Teams can only select players if they have an open 27 and 40 man roster slot.

If chosen in the Rule 5 draft, a player must be kept on the selecting team’s 27-man major league roster for the entire season after the draft—he may not be optioned or designated to the minors. The selecting team may, at any time, release the Rule 5 draftee to return him to his former team; however, this should NOT be done in game. Instead, this should be posted in Ping: Commish along with further instructions, if necessary, to replace said player on their roster. Once a Rule 5 draftee spends an entire season on his new team’s 27-man roster, his status reverts to normal and he may be optioned or designated for assignment.

To prevent the abuse of the Rule 5 draft, the rule also states that the draftee must be active for at least 90 days. This keeps teams from drafting players, then placing them on the disabled list for the majority of the season. For example, if a Rule 5 draftee was active for only 67 days in his first season with his new club, he must be active for an additional 23 games in his second season to satisfy the Rule 5 requirements.

Any player chosen in the Rule 5 draft may be traded to any team while under the Rule 5 restrictions, but the restrictions transfer to the new team. If the new team does not want to keep the player on its 27-man roster for the season, it must offer the player back to his original team before he was chosen in the draft.

Players are eligible for selection in the Rule 5 draft who are not on their Major League organization’s 40-man roster and:

  • were signed at age 19 or older and have been in the organization for four years; or
  • were signed at age 18 or younger and have been in the organization for five years.

These players are designated in game in your team’s “Transactions” screen by a “#” mark beside their name. Players marked with the “#” symbol are Rule 5 eligible unless they are added to the 40-man roster.

The order for the Rule 5 Draft, as in all drafts, is determined using the three-year weighted win total of each team. The draft will be in “straight” order, with teams picking in the same slot each round.

Rule 5 picks can not be sold to any team in order to circumvent Rule 5 restrictions.


Please respond to trade offers as quickly as possible and be nice, even if you consider the offer absurd. Remember that GMs are expected to reply to PMs within 2 to 3 days.

Players and Cash are viable items to trade. PPs and Draft Picks cannot be traded. There are certain restrictions/qualifiers on trades:

  1. Player Restrictions 
  • No more than five players may be included by a team in a single trade.
  • Players selected in the Amateur Draft are ineligible to be traded until the offseason after their being drafted.
  • No player may be traded within 90 days of signing a major league contract, or within 30 days of signing a minor league contract.
  • Free agents signed to off-season major league contracts may not be traded until June 1st during the upcoming season.
  • No Player to Be Named Later (PTBNL) may be included in a trade.
  1. Draft Picks: Draft Picks are not allowed to be traded.
  2. Cash: Only cash on hand may be traded.
  3. Contracts: It is the responsibility of GMs to police themselves regarding contracts acquired via trades. Teams that exceed the Salary Cap due to a trade will be notified of the violation and have one sim to adjust or the Commissioner will make a move that will get the team under the Salary Cap.
  4. Trade Deadline: The BBA Trade Deadline is August 21. There will be no Waiver Trades past this date, starting with the 2021 season.

Once a trade has been agreed to, notification of the agreement should be posted in the Completed Trades Forum. One of the involved parties should post a list of exactly what each team is receiving. Please hyperlink players’ names to their HTML player pages. Minor leaguers should have their current level noted. The second party must then confirm the trade. Both GMs may include simple instructions on where to assign acquired players in advance of the upcoming simmed games (please keep these brief to keep the workload reasonable). Use this guide to ensure proper trade post protocol.

Any two GMs within the same league may agree to a trade. Trades involving more than two GMs must be executed as a series of two-team trades. Each of these must be posted with a header that indicates both that they are part of a multi-team trade and the order in which they should be processed.

Trade Protests: If a General Manager wishes to protest a trade as collusion or extremely lopsided, he must notify the Commissioner. If the complaint is valid the Governing Board will make a ruling on the trade. All such rulings are final and will be accompanied with an explanation. Public complaints of trades will not be tolerated.

Free Agent Compensation

Compensation for BBA lost Free Agents will be provided to the player’s former team in the form of a selection in the 1st supplemental round of the amateur draft (between the 1st and 2nd rounds) for Type A designated players and the 2nd supplemental round (between the 2nd and 3rd rounds) for Type B designated players.  These designations will be based solely upon the WAR totals for said players from the immediately preceding season.  The top 14% in WAR of SP and position players (each category individually ranked) as well as the top 10% of RP will become Type A Free Agents.  The top 15-32% in WAR of SP and position players as well as the top 10% of RP will become Type B Free Agents.  A SP is defined as a pitcher who threw twice as many starts than relief appearances in the immediately preceding season.  Order for these supplemental rounds is based upon the same order used in the other rounds of the amateur draft.  If a team has more than 1 compensation pick due to them in either the 1st or 2nd Supplemental Round then their 2nd pick will not take place until the end of the original order is exhausted once.  If a compensation eligible player is not signed by the start of the amateur draft in the OOTPOU utility (generally the Preseason Sim) then that player will lose his compensation association.

Also of note, FAs that were willfully declined team options will NOT be granted compensation eligibility regardless of whether or not they meet the threshold.  Players that willfully decline their team options or do not meet their vesting options will be, though.

Player Eligibility

Position Players:
Position players are allowed to play any position you’d like, with the understanding that if they aren’t “rated” at that position they probably won’t fare so well. The basic defensive spectrum is in use in OOTP, assigning positions a declining degree of difficulty as such: P, C, SS, 2B, CF, 3B, RF, LF, 1B. The basic concept behind the defensive spectrum is that players can generally adapt fairly well to a defensive position to the right of the spectrum, but not as well to the left of the spectrum.

Stamina is a measure of how many pitches a pitcher can throw before tiring. Pitchers with high Stamina ratings tend to be used as starting pitchers, while pitchers with low Stamina ratings tend to be used as relievers.

Teams may choose to employ either a four or five man starting pitching staff during the regular season. Only during the playoffs is a three man starting pitching rotation allowable.

Out of the Park Online Utilities (OOTPOU)
OOTPOU is a stand-alone utility using data files from our league file that creates a much richer interactive experience for online play, giving you access to a wealth of information and utilities without having to have game access (great for the 9-5 work GM!). We use OOTPOU for our Draft and Awards voting currently.

Thanks go out to Global Baseball Consortium, American Baseball Association, Other Reality Baseball 2, Federation of International Baseball, Global Unified Baseball Association, Planetary Extreme Baseball Alliance and any others that inspired this document or were used as a model for differing sections.


Defeating the Baseball System since 1973!