2037 Amateur Draft Chatter

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2037 Amateur Draft Chatter

Post by agrudez » Sat Dec 22, 2018 9:29 am

Really deep pool this year - maybe even deeper than last year. Really raw again, though. I think there is one pretty clear pick for 1st overall, but there are two more guys that I wouldn't balk if they went 1st. Either way, I'm pretty confident that I'll be satisfied at #11 and #19 with whom I get... now I just have to make sure I can actually sign them this year (I tripled my draft budget in the preseason so hopefully that helps... last year my 1st rounder wanted more money than my total budget, lol).
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Re: Draft Chatter

Post by StormZ_23 » Sat Dec 22, 2018 2:48 pm

There are a lot of good players in this draft pool so I definitely think I can get a potential star at the #9 pick. Hopefully my first draft as Vancouver GM goes well.
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Re: Draft Chatter

Post by ae37jr » Sat Dec 22, 2018 3:07 pm

The clear #1 is fools gold. He's an injury prone starting pitcher. May as well call him John wick Jr.
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Re: Draft Chatter

Post by GoldenOne » Sat Dec 22, 2018 4:04 pm

ae37jr wrote:
Sat Dec 22, 2018 3:07 pm
The clear #1 is fools gold. He's an injury prone starting pitcher. May as well call him John wick Jr.
Shhhhhh.....dont help. They may end up taking the guy I want. :gimme:
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Re: Draft Chatter

Post by ae37jr » Sat Dec 22, 2018 4:10 pm

GoldenOne wrote:
Sat Dec 22, 2018 4:04 pm
ae37jr wrote:
Sat Dec 22, 2018 3:07 pm
The clear #1 is fools gold. He's an injury prone starting pitcher. May as well call him John wick Jr.
Shhhhhh.....dont help. They may end up taking the guy I want. :gimme:
If I had the #1, I'd probably still take him. So many pretty blue numbers.
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Re: Draft Chatter

Post by crobillard » Sat Dec 22, 2018 4:21 pm

ae37jr wrote:
Sat Dec 22, 2018 4:10 pm
GoldenOne wrote:
Sat Dec 22, 2018 4:04 pm
ae37jr wrote:
Sat Dec 22, 2018 3:07 pm
The clear #1 is fools gold. He's an injury prone starting pitcher. May as well call him John wick Jr.
Shhhhhh.....dont help. They may end up taking the guy I want. :gimme:
If I had the #1, I'd probably still take him. So many pretty blue numbers.
I dunno. I mean he should definitely go top 5, but a player is only good as often as they are playing, so I really hate injury prone players. Especially pitchers. Especially starting pitchers. With as good as this draft is, I feel like you should be able to grab a player that is on the field more often and just as or nearly as productive. His numbers are pretty though.

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Re: Draft Chatter

Post by agrudez » Sat Dec 22, 2018 5:12 pm

ae37jr wrote:
Sat Dec 22, 2018 3:07 pm
The clear #1 is fools gold. He's an injury prone starting pitcher. May as well call him John wick Jr.
Idk who you're talking about (I don't have the game in front of me to see injury prone-ness), but the guy I'm talking about has 0 injuries listed in his HTML Reports. Even if he did, though, the main reason I like him more than the rest would easily bypass any injury concerns. These guys have to actually develop first before you have to worry about lamenting their injuries.
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Re: Draft Chatter

Post by crobillard » Sat Dec 22, 2018 5:28 pm

agrudez wrote:
Sat Dec 22, 2018 5:12 pm
ae37jr wrote:
Sat Dec 22, 2018 3:07 pm
The clear #1 is fools gold. He's an injury prone starting pitcher. May as well call him John wick Jr.
Idk who you're talking about (I don't have the game in front of me to see injury prone-ness), but the guy I'm talking about has 0 injuries listed in his HTML Reports. Even if he did, though, the main reason I like him more than the rest would easily bypass any injury concerns. These guys have to actually develop first before you have to worry about lamenting their injuries.
Injuries certainly play a role in development though. We've seen that a lot. I have no data to back it up, but I imagine a prospect who is injured a lot is far more likely to lump in their pots.

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Re: Draft Chatter

Post by Ted » Sun Dec 23, 2018 7:15 am

crobillard wrote:
Sat Dec 22, 2018 5:28 pm
agrudez wrote:
Sat Dec 22, 2018 5:12 pm
ae37jr wrote:
Sat Dec 22, 2018 3:07 pm
The clear #1 is fools gold. He's an injury prone starting pitcher. May as well call him John wick Jr.
Idk who you're talking about (I don't have the game in front of me to see injury prone-ness), but the guy I'm talking about has 0 injuries listed in his HTML Reports. Even if he did, though, the main reason I like him more than the rest would easily bypass any injury concerns. These guys have to actually develop first before you have to worry about lamenting their injuries.
Injuries certainly play a role in development though. We've seen that a lot. I have no data to back it up, but I imagine a prospect who is injured a lot is far more likely to lump in their pots.
Absolutely. Even more now than in previous versions. They are also more likely to repeat the same injury, or have progression of it.
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Re: Draft Chatter

Post by nerfHerder » Sun Dec 23, 2018 11:54 am

I really like the injury prone guy, but I’ve been bit by that bug far too many times. The guy that I want to pick scares me a little too, but the upside is there.
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Re: Draft Chatter

Post by Spiccoli » Sun Dec 23, 2018 11:59 am

So is the Draft ready for picks? We can start now?
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Re: Draft Chatter

Post by crobillard » Sun Dec 23, 2018 12:30 pm

Spiccoli wrote:
Sun Dec 23, 2018 11:59 am
So is the Draft ready for picks? We can start now?
No, there's still no one on the clock. I'm sure something needs to be turned on by Matt. I would imagine it'll be turned when the sim is up.

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Re: Draft Chatter

Post by aaronweiner » Sun Dec 23, 2018 12:39 pm

I thought the clock would be off for the holidays.

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Re: Draft Chatter

Post by Zeggo » Sun Dec 23, 2018 12:41 pm

aaronweiner wrote:
Sun Dec 23, 2018 12:39 pm
I thought the clock would be off for the holidays.
The clock should be off, but whomever is up should be able to make picks. Right now that doesnt seem to be the case.
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Re: Draft Chatter

Post by RonCo » Sun Dec 23, 2018 1:08 pm

Ted wrote:
Sun Dec 23, 2018 7:15 am
Absolutely. Even more now than in previous versions. They are also more likely to repeat the same injury, or have progression of it.
As noted in the other thread, I don't think this is a version issue. I think it's a depth of draft issue. When drafts are consistently deep, the injury and random modifiers need to work harder to keep the yielded talent pool in check or else talent levels go all over the place. All versions I've worked on...and I've worked on a lot...have worked to keep talents somewhat in control. Nothing is "clamped" to a specific value...but development has always been tied to talents in the league in some fashion.
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Re: Draft Chatter

Post by Spiccoli » Sun Dec 23, 2018 1:21 pm

crobillard wrote:
Sun Dec 23, 2018 12:30 pm
Spiccoli wrote:
Sun Dec 23, 2018 11:59 am
So is the Draft ready for picks? We can start now?
No, there's still no one on the clock. I'm sure something needs to be turned on by Matt. I would imagine it'll be turned when the sim is up.
Looks like Hawaii is on the clock. Due Date 2020... lol. So maybe we're good to go with no time limits for now?
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Re: Draft Chatter

Post by Ted » Sun Dec 23, 2018 2:18 pm

RonCo wrote:
Sun Dec 23, 2018 1:08 pm
Ted wrote:
Sun Dec 23, 2018 7:15 am
Absolutely. Even more now than in previous versions. They are also more likely to repeat the same injury, or have progression of it.
As noted in the other thread, I don't think this is a version issue. I think it's a depth of draft issue. When drafts are consistently deep, the injury and random modifiers need to work harder to keep the yielded talent pool in check or else talent levels go all over the place. All versions I've worked on...and I've worked on a lot...have worked to keep talents somewhat in control. Nothing is "clamped" to a specific value...but development has always been tied to talents in the league in some fashion.
I was never sure if the injury rates/injury lumping were incorporated into managing the talent level. Interesting that you seem to be saying they are. I do feel like when this version was rolled out (I think it was 19, maybe it was 18) where the injury history tab was added, it was specifically advertised that the game would be more realistic with more injuries becoming chronic and repetitive, and one purpose of that tab was being able to track them. I feel strongly like I've noticed this to be the case. Lots of forearm soreness's turning in UCL injuries withe the second or third injury. Sore shoulders becoming rotator cuff tears the third time they happen. The same knee or elbow balking on a batter every year. I feel like we've seen a lot more repeat Tommy Johns, to the point where I'm considering trading any pitcher under the age of 30 that has one.
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Re: Draft Chatter

Post by usnspecialist » Sun Dec 23, 2018 2:23 pm

Johnson gets "rewarded" for not signing last year at #2 by going #1 this year.
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Re: Draft Chatter

Post by crobillard » Sun Dec 23, 2018 2:27 pm

I love the Zak Johnson pick. Obviously. The dude looks so good. Huge stamina. There's of course some concern whether that changeup develops, but the high work ethic will help. Bump his intelligence with some PPs and you have yourself a future ace more likely than not. Well done.

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Re: Draft Chatter

Post by RonCo » Sun Dec 23, 2018 2:31 pm

I think you're right in the sense that a player's injuries are more likely to follow them around, we're talking about two overlapping traits:

1) likelihood of re-injury
2) likelihood of these injuries causing talent hits.

The game has only two ways to manage development--injuries and random hits. I'm not sure of specifically how the game apportions the weight here, but there is no doubt that ramping up talent in the draft/IFA/etc will result in a harsher development environment.

For example, our injury setting in game is Normal: I'm willing to bet a reasonable lunch that the actual rate of talent hits due to injuries that the game creates at this setting will higher with great draft classes than with normal classes. Does it do this by merely increasing the rate of all injuries, or simply ramping up the intensity of the injuries it creates? I don't know.

Our TCR (random talent adjustment) setting is also at a specific level. But I'm also willing to add a desert onto that bet that the observed rate of bumps and lumps will be different based on how much talent is out there.

The development/injury code is a squishy system that is not clamped to anything specific, but instead is doing its best to use a weird sense of gravity to keep things semi-stable.
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