RonCo wrote: ↑Tue Feb 12, 2019 2:01 pm
On one hand we have argument that we have too many dynasties around here, and on the other we have that it's all about injury luck. That kind of hyperbole is fun to throw about, but I think the truth lies in throwing bits of it all together. Yes, you have to be a little lucky to win, and injuries are part of that. I disagree that the guys who win haven't built teams that are easy to consider the best...so I think your comment that injury frequency "makes building the best team irrelevant" is kind of silly. If injuries happen at a rate that is defensible based on real data, then it makes the effort of building the best team exactly as relevant as that effort by the GM of a real team. If that injury rate is too big or small, then it's less or more relevant...but never irrelevant.
Let's use Boise as an example of me being silly. Let's say Boise had built one of, if not the best team in the BBA. Then it had 2 of it's top SP's injured for the year by mid-June and by far their best RP injured for the year by late July. Boise then fails to make the playoffs despite having serviceable replacements...Is that a lack of skill in team-building or bad luck with long term injuries taking over the results? Is this me being silly again or me presenting a possible reality with the current OOTP version? We are playing in a fake league with fake players, please explain what part of this needs to have the same realism as MLB 2018? It's supposed to be fun. What if all those injuries started out as DTD injuries of unknown length (because apparently our team doctors are morons) with very little affect on their performance; so, we decide to play them through these minor injuries (as there are actually players that do play baseball with minor injuries and they don't all die). Then, much to our surprise (or not surprising at all), all these players suffer season ending injuries and Boise misses the playoffs...luck? lack of skill? Me being silly? I'll answer this one: Not being silly at all, just following along on the version 19 train...Fun be damned. I can do everything right with building a team in version 19, but I can't control DTD injury results (this is something OOTP has wrong; they don't work how they should; plus the teams all have doctors and they shouldn't be considered idiots that can't tell how long an injury will last), I can't control ratings crashes (which have now taken over the game) and I can't control players dying (long term injuries) during the season. That takes skill out of the competition. And while this launch toward "reality" launched in versions 17 & 18, it really took off in 19...the DTD stuff is terrible. A team shouldn't have to carry 8 above average SP's on their roster to make it through a season. Where's the fun?
Maybe this has turned into, hey, we don't agree. That's fine. I just find the more markus tries to make the game realistic the less realistic it really is. It's become more like a reality tv show for me. Bring on the drama OOTP, cause that's what you're building...I see a DTD injury and I hit the "place on DL" button as fast as possible. Go ahead and don't do it and call me in the morning..."So Doc, how long you think my strained oblique will last?" "Oh, Timmy, I'm sorry, there's just no way to predict these things." "But you're a doctor." "Yes, Timmy, but I"m an OOTP doctor." There is a way to predict it: 3-5 weeks...I've done it, it's predictable. Now, I'm just going on and on; I will waive the white and flag and forfeit any further debate on it for now; not because I'm wrong, but because it won't go anywhere anyway.
I want you to know that I know how hard you work at your research and I'm not discrediting that in the least.
PS: I have never argued that we have too many dynasties here. We probably do, but so does every other online league.