Will San Fernando Break Runs Record

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Runs Record?

Yes
2
18%
No end with 1040
1
9%
No end between 1030-1039
6
55%
No end between 1020-1029
2
18%
No end between 1010-1019
0
No votes
No end between 1000-1009
0
No votes
 
Total votes: 11

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Will San Fernando Break Runs Record

Post by usnspecialist » Thu Feb 14, 2019 10:52 am

Need 47 from the next 6 games against LBC and at Des Moines to reach the record of 1041. Record looked out of reach but a 6-0 sim with 56 runs against Omaha and California has made it a possibility again. I will be playing all of my regulars due to division race with California.
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Havana Sugar Kings/San Fernando Bears: 32-50 (1608-1481)
Des Moines Kernels: 52-

League Champion- 34
JL Champion- 34
FL Champion- 36, 37
JL Southern- 34
FL Pacific- 37, 39
Wild Card- 33, 35, 36, 40, 43

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Re: Will San Fernando Break Runs Record

Post by Spiccoli » Thu Feb 14, 2019 10:55 am

usnspecialist wrote:
Thu Feb 14, 2019 10:52 am
Need 47 from the next 6 games against LBC and at Des Moines to reach the record of 1041. Record looked out of reach but a 6-0 sim with 56 runs against Omaha and California has made it a possibility again. I will be playing all of my regulars due to division race with California.
I was looking at that record when I was doing the last update. I was thinking then that SFB was just a little too far away from the record to make it.

That was before the last sim....

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Re: Will San Fernando Break Runs Record

Post by Rubaboo » Thu Feb 14, 2019 10:55 am

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Re: Will San Fernando Break Runs Record

Post by usnspecialist » Thu Feb 14, 2019 11:17 am

Spiccoli wrote:
Thu Feb 14, 2019 10:55 am
usnspecialist wrote:
Thu Feb 14, 2019 10:52 am
Need 47 from the next 6 games against LBC and at Des Moines to reach the record of 1041. Record looked out of reach but a 6-0 sim with 56 runs against Omaha and California has made it a possibility again. I will be playing all of my regulars due to division race with California.
I was looking at that record when I was doing the last update. I was thinking then that SFB was just a little too far away from the record to make it.

That was before the last sim....

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I have had my eye on it for awhile, ever since about june or july (pretty sure it came up on the AFBI we recorded around the ASG). Would be pretty cool to break since it has stood for a long time and never really been approached in recent seasons.
Randy Weigand

Havana Sugar Kings/San Fernando Bears: 32-50 (1608-1481)
Des Moines Kernels: 52-

League Champion- 34
JL Champion- 34
FL Champion- 36, 37
JL Southern- 34
FL Pacific- 37, 39
Wild Card- 33, 35, 36, 40, 43

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Re: Will San Fernando Break Runs Record

Post by RonCo » Thu Feb 14, 2019 11:23 am

The home run rate is at a historical high.
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Re: Will San Fernando Break Runs Record

Post by usnspecialist » Thu Feb 14, 2019 11:31 am

RonCo wrote:
Thu Feb 14, 2019 11:23 am
The home run rate is at a historical high.
once I saw what the park was going to look like (I wasnt sure how it was going to turn out with the weird dimensions), I knew I had to build a bunch of bombers and ignore the gap power. Hence my near record low doubles total haha.
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Havana Sugar Kings/San Fernando Bears: 32-50 (1608-1481)
Des Moines Kernels: 52-

League Champion- 34
JL Champion- 34
FL Champion- 36, 37
JL Southern- 34
FL Pacific- 37, 39
Wild Card- 33, 35, 36, 40, 43

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Re: Will San Fernando Break Runs Record

Post by bschr682 » Thu Feb 14, 2019 11:32 am

RonCo wrote:
Thu Feb 14, 2019 11:23 am
The home run rate is at a historical high.
Indeed. I think most offensive records are going to get downed over the next decade or so both in this league and in real baseball.
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Re: Will San Fernando Break Runs Record

Post by RonCo » Thu Feb 14, 2019 12:10 pm

bschr682 wrote:
Thu Feb 14, 2019 11:32 am
RonCo wrote:
Thu Feb 14, 2019 11:23 am
The home run rate is at a historical high.
Indeed. I think most offensive records are going to get downed over the next decade or so both in this league and in real baseball.
Ours are much higher than real life right now. We'll see what happens in real baseball. With the exception of 2017, they aren't really any higher than the steroid era...and 2018 was actually a little lower than 2016.
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Re: Will San Fernando Break Runs Record

Post by RonCo » Thu Feb 14, 2019 12:18 pm

bschr682 wrote:
Thu Feb 14, 2019 11:32 am
RonCo wrote:
Thu Feb 14, 2019 11:23 am
The home run rate is at a historical high.
Indeed. I think most offensive records are going to get downed over the next decade or so both in this league and in real baseball.
Also, offense as a whole is actually not particularly high in the MLB. BA/OBP/SLG is all down. Strikeouts are way up. The "homer or nothing" approach to hitting is not particularly compelling in the whole. So I'm not sure we'll see a ton of offensive records falling--but I've been wrong before.

I suspect our HR glut is partially a result of the movement/GB% rating shift of v19, but I don't really know.
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Re: Will San Fernando Break Runs Record

Post by RonCo » Thu Feb 14, 2019 12:21 pm

I've heard several folks around here say that OOTP is trying to follow real baseball in their version changes, but I think that's not really right. Yes, they want to do that with their current rosters...but they do that with player ratings when they create rosters, not with the development algorithm or the base results equation. There's nothing in the version conversion that should affect our game to push it one way or the other--in fact, if that happened, it would ruin historical simmers. So, no, I don't think that's a factor of the design.
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Re: Will San Fernando Break Runs Record

Post by bschr682 » Thu Feb 14, 2019 12:34 pm

RonCo wrote:
Thu Feb 14, 2019 12:21 pm
I've heard several folks around here say that OOTP is trying to follow real baseball in their version changes, but I think that's not really right. Yes, they want to do that with their current rosters...but they do that with player ratings when they create rosters, not with the development algorithm or the base results equation. There's nothing in the version conversion that should affect our game to push it one way or the other--in fact, if that happened, it would ruin historical simmers. So, no, I don't think that's a factor of the design.
No offense cuz maybe you didn't quite understand what I meant (or maybe im not getting what you meant here) but this strikes me as completely wrong. The new game comes out and has up to date rosters and yadda yadda. Agreed.

If you create and run a game with the current rosters its expected to behave in the current games environment to pump out "realistic" stats. So yea, every year the game that comes out HAS to in fact change to keep up with the changing current mlb environment. Running a 2017 game in OOTP 19 is in fact a historical sim isn't it? Not a secret MLB is going to a homer or nothing mentality at the plate which ups K's and homers. Oh look the game (BBA too) is creating tons of pitchers with low movement and batters with bad eye rating. I don't think that's an accident.

If the steroid era somehow rebroke out in MLB, im 100% positive the new version of the game that came out would start pumping out more players with uber homerun power. It wouldn't just repaint the rosters as you seem to be saying.
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Re: Will San Fernando Break Runs Record

Post by RonCo » Thu Feb 14, 2019 12:54 pm

Fair enough. I disagree, but what do I know?

I'll note that MLB walk rates are not really down any, so if the BBA Eye rating fade is somehow connected to OOTP player creation/dev trying to mimic real life, something's wrong. I'll also note that our BBA OOTP strikeout rates are not abnormally high, and our AVK ratings don't seem to be crashing. So if that's a design goal, the OOTP player creation/dev algorithm is failing pretty monstrously. :shrug:
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Re: Will San Fernando Break Runs Record

Post by bschr682 » Thu Feb 14, 2019 12:58 pm

maybe this is the best way to look at it. There has always been a divide in OOTP between the so called historical simmers and the fictional league guys.

Well in fact every single fictional league is in fact a historical sim of the current MLB year. Create a new game. Choose fictional. Don't set a historical year. Leave it blank. Create the fake league. Enter the league. Turn on commish mode. Peek at what the league settings have defaulted too. It'll be 1 of 2 things. The current in game year if the league's year is the actual real life year or earlier, or it will default to the current year if the leagues year matches the real life year or is farther in the future. eg. If I create a fictional league starting in 2004 it will default to 2004 historical league settings etc, if I create a fictional league starting in 2018 it will default to 2018, and if I create a league starting in 2030 it will also default to 2018.

So every single fictional league started in OOTP 19 is in fact a 2018 historical league sim. Which means it uses those player creation settings and all that jazz.
Last edited by bschr682 on Thu Feb 14, 2019 1:04 pm, edited 1 time in total.
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Re: Will San Fernando Break Runs Record

Post by RonCo » Thu Feb 14, 2019 1:04 pm

Our slash numbers (avg/obp/slg) are all staying moderately high on the whole, unlike MLB, too. Our rate of doubles is staying steady or rising, while MLB's has fallen. MLB's Ks are going through the roof, but ours are pretty steady right now. Blah, blah, blah...

So, really, while MLB is undergoing a substantial shift in several elements of the game our BBA OOTP environment is showing almost none of them, home run rate being the primary exception. And that has come at the exact time when out v19 change made a tectonic shift in pitcher MOV...a shift we all discussed being uncertain about back when it happened.

So, I feel pretty okay with a statement that any issue we have is not about OOTP trying to adjust their base player creation/development engines to force players with ratings that match today's game. Again, as a design approach, that would break a lot of things...and that's never really been Markus's style.
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Re: Will San Fernando Break Runs Record

Post by bschr682 » Thu Feb 14, 2019 1:06 pm

How many seasons does the league go through before we switch versions? Its like 4 or 5 right? And how many of those draftees make the majors before we switch versions yet again?

Id be willing to bet that the reason long running leagues get weird talent bloats and odd things along those lines is all the version switching.
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Re: Will San Fernando Break Runs Record

Post by bschr682 » Thu Feb 14, 2019 1:08 pm

RonCo wrote:
Thu Feb 14, 2019 1:04 pm
Our slash numbers (avg/obp/slg) are all staying moderately high on the whole, unlike MLB, too. Our rate of doubles is staying steady or rising, while MLB's has fallen. MLB's Ks are going through the roof, but ours are pretty steady right now. Blah, blah, blah...

So, really, while MLB is undergoing a substantial shift in several elements of the game our BBA OOTP environment is showing almost none of them, home run rate being the primary exception. And that has come at the exact time when out v19 change made a tectonic shift in pitcher MOV...a shift we all discussed being uncertain about back when it happened.

So, I feel pretty okay with a statement that any issue we have is not about OOTP trying to adjust their base player creation/development engines to force players with ratings that match today's game. Again, as a design approach, that would break a lot of things...and that's never really been Markus's style.
All those major league totals you are looking at are being created largely by players created in OOTP 18 and maybe even 17. I think that causes some pretty big problems with analyzing things like this.
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Re: Will San Fernando Break Runs Record

Post by RonCo » Thu Feb 14, 2019 1:08 pm

bschr682 wrote:
Thu Feb 14, 2019 12:58 pm
So every single fictional league started in OOTP 19 is in fact a 2018 historical league sim. Which means it uses those player creation settings and all that jazz.
OOTP will adjust its historical settings as much by league totals as anything. Regardless, though, as far as BBA is concerned none of that matters. Our player creation values are our values, and our league totals are our league totals. Matt can change them on his own, but converting to v19 or v20 or whatever would not make adjustments there. So if those have changed, it's on us not on the OOTP version.
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Re: Will San Fernando Break Runs Record

Post by RonCo » Thu Feb 14, 2019 1:10 pm

bschr682 wrote:
Thu Feb 14, 2019 1:08 pm
All those major league totals you are looking at are being created largely by players created in OOTP 18 and maybe even 17. I think that causes some pretty big problems with analyzing things like this.
And yet you're suggesting that our very clearly bloatware home run rate is caused by v19 trying to model this last year or two's MLB environment?
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Re: Will San Fernando Break Runs Record

Post by bschr682 » Thu Feb 14, 2019 1:17 pm

RonCo wrote:
Thu Feb 14, 2019 1:08 pm
bschr682 wrote:
Thu Feb 14, 2019 12:58 pm
So every single fictional league started in OOTP 19 is in fact a 2018 historical league sim. Which means it uses those player creation settings and all that jazz.
Our player creation values are our values, and our league totals are our league totals. Matt can change them on his own, but converting to v19 or v20 or whatever would not make adjustments there. So if those have changed, it's on us not on the OOTP version.
Yea this is what im disagreeing with. I think with each version those do get changed. Not the league totals. But the player creation stuff.
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Re: Will San Fernando Break Runs Record

Post by bschr682 » Thu Feb 14, 2019 1:20 pm

Here is the BBA player creation settings (assuming this pic is current). 1.000 is default settings. All the custom values are a multiplier applied to the default. That's the important part. Like for example contact rating. BBA is set to create players that have a 1.250 multiplier (maybe im not thinking correctly buts that's 125% right?). As an aside holy crap that seems high but whatever.

What is the multiplier being applied to. A default setting. Im arguing that default setting gets changed every version.
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