Actual vs Potential Ratings
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Actual vs Potential Ratings
I never had a problem with actual ratings being based on 1-20 and potential on 1-10.
But now it has become slightly annoying and it will soon become even more annoying.
Why has it become annoying?
Well, OU displays a nice development graph which doesn't graph well (imo) when the scales are different.
Why will it become more annoying?
When OOTP13 comes out with the overlaying actual vs development bars on the player page, again it won;t look good.
Therefore, I am lobbying to make the scales the same - either 1-10 for both actual and development OR 1-20 for actual and development.
But now it has become slightly annoying and it will soon become even more annoying.
Why has it become annoying?
Well, OU displays a nice development graph which doesn't graph well (imo) when the scales are different.
Why will it become more annoying?
When OOTP13 comes out with the overlaying actual vs development bars on the player page, again it won;t look good.
Therefore, I am lobbying to make the scales the same - either 1-10 for both actual and development OR 1-20 for actual and development.
Re: Actual vs Potential Ratings
Yeah I agree I find it annoying enough now, it's about to get worse.
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Re: Actual vs Potential Ratings
i always thought the idea behind it was sort of a pseudo scouting. potentials are a bit more vague at 1-10 while actuals are more clear at 1-20. i like the sytem.
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- cheekimonk
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Re: Actual vs Potential Ratings
I like the different scales for the reason Brett noted, but I have noticed that OOTPOU doesn't handle it well on the Development graph. Other than that I don't have any gripes. We're holding off on v13 anyway, right?
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Re: Actual vs Potential Ratings
What Brett said.
As for OOTP13 we will wait for a stable patch.
As for OOTP13 we will wait for a stable patch.
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Re: Actual vs Potential Ratings
Well, like very minorly.recte44 wrote:What Brett said.
As for OOTP13 we will wait for a stable patch.
And it makes OU and eventually 13 much less user friendly.
If we want something like scouting, there is real scouting instead of pseudo scouting.
But whatever. I know better than to continue to argue for something.
How about a DH?
- recte44
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Re: Actual vs Potential Ratings
Didn't say no.....
As for actual scouting? Horrific implementation for an online league.
Honestly...I think it'd be fun to do a 2-8 scale. For both actual and potential.
Too radical? Ok.... 1-10 for both. Need some mystery...
As for actual scouting? Horrific implementation for an online league.
Honestly...I think it'd be fun to do a 2-8 scale. For both actual and potential.
Too radical? Ok.... 1-10 for both. Need some mystery...
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Re: Actual vs Potential Ratings
No way! 1-20 is perfect for actuals! I would personally prefer that we show actual ratings above 20, but that's just a preference. I like the additional uncertainty on the potentials.recte44 wrote:Didn't say no.....
As for actual scouting? Horrific implementation for an online league.
Honestly...I think it'd be fun to do a 2-8 scale. For both actual and potential.
Too radical? Ok.... 1-10 for both. Need some mystery...
I think we do lose realism in taking out scouting. If I owned a baseball team in RL I would rely on my scout and if someone paid theirs 3x what I'm paying mine then that's their choice. Not sure how it's horrible for online leagues, but then I've never played in one that used scouting.
Ben Teague, GM Boise Spuds
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Re: Actual vs Potential Ratings
You can't view ANYTHING without the game. Meaning, no more OOTPOU, HTML tells you nothing....meaning, if you're not with OOTP in front of you it's hard to function.
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Re: Actual vs Potential Ratings
That's true.recte44 wrote:You can't view ANYTHING without the game. Meaning, no more OOTPOU, HTML tells you nothing....meaning, if you're not with OOTP in front of you it's hard to function.
Wouldn't bother me as I don't do anything without the game in front of me.
But I see how it would bother some and I respect that.
2-8 for both actual and potential would be fine with me.
So would 1-10 or 1-20. Or 1-100. Or 20-80. Would just like to see both be on the same scale.
Stats mean so much more anyway.
Want real mystery?
Eliminate actual ratings.
I am not advocating that because I don't like it, but that's how one of my leagues works.
Makes you think and act very differently.
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Re: Actual vs Potential Ratings
Yeah, I've thought of that before...problem is most people want more information instead of less. There's more of a challenge for less.
Joe, can you start a poll?
Joe, can you start a poll?
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Re: Actual vs Potential Ratings
Surerecte44 wrote:Yeah, I've thought of that before...problem is most people want more information instead of less. There's more of a challenge for less.
Joe, can you start a poll?
Re: Actual vs Potential Ratings
yeah the eliminate actual ratings and just go by stats is for real pros...
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Re: Actual vs Potential Ratings
If you had consistently full minor leagues rather than ghost players, then I could see going without ratings. In real life, you know if a guy is a good contact/power hitter just by eye. That is what the ratings represent. Nothing wrong with that.
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