Low Adaptability?

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Re: Low Adaptability?

Post by crobillard » Fri Jun 07, 2019 12:11 am

Ted wrote:
Fri Jun 07, 2019 12:01 am
crobillard wrote:
Thu Jun 06, 2019 11:57 pm
I like it. If I felt like the personality traits had a bigger impact on performance I would probably hate it, but I haven't seen any data to support that the personality traits were so weighted in game that they hurt a team's performance. Maybe I'm wrong though. I'm sure some of that stuff comes out in scouting though. I mean it's not like a team would come out and say they didn't sign a player because he was too greedy, but that's certainly something you may know about a player through personal dealings or maybe by talking through back channels. Either way, I think they implement the personality traits well and this is very low on the priority list of things I would want changed.
I think we actually agree here. It's super low on my priority too. That's kind of the point. This is so less important than actual baseball stuff they aren't implementing or reporting, so when I'm always having to deal with new stuff with this junk, it just feels like I'm playing "the sims" instead of baseball.

And let me ask you this question, if they aren't as you suggest, weighted enough to hurt (or help) a team's performance? Why have them at all? Why make an input that doesn't affect the output in any meaningful way?
I think you're right it's a feature more akin to The Sims than a pure baseball sim. They're just breaking down the morale feature into something that may be more than just "I'm playing" or "I'm not playing." I think the reason it's in OOTP is because it's popular with most people that play the game. I don't play a bunch of the latest iterations of other baseball games, but I know NCAA Baseball at least used to have this morale feature and I know The Show did a few years ago. I assume both still have the features. People like the narrative and that's kinda the entire reason a lot of people play simulation baseball. I know some people may not enjoy the narrative, but I think those people are in a minority and of course OOTP wants as many people playing their game as possible. So, in the end, I don't really care, but I get why it's in the game.

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Re: Low Adaptability?

Post by Ted » Fri Jun 07, 2019 12:21 am

crobillard wrote:
Fri Jun 07, 2019 12:11 am
Ted wrote:
Fri Jun 07, 2019 12:01 am
crobillard wrote:
Thu Jun 06, 2019 11:57 pm
I like it. If I felt like the personality traits had a bigger impact on performance I would probably hate it, but I haven't seen any data to support that the personality traits were so weighted in game that they hurt a team's performance. Maybe I'm wrong though. I'm sure some of that stuff comes out in scouting though. I mean it's not like a team would come out and say they didn't sign a player because he was too greedy, but that's certainly something you may know about a player through personal dealings or maybe by talking through back channels. Either way, I think they implement the personality traits well and this is very low on the priority list of things I would want changed.
I think we actually agree here. It's super low on my priority too. That's kind of the point. This is so less important than actual baseball stuff they aren't implementing or reporting, so when I'm always having to deal with new stuff with this junk, it just feels like I'm playing "the sims" instead of baseball.

And let me ask you this question, if they aren't as you suggest, weighted enough to hurt (or help) a team's performance? Why have them at all? Why make an input that doesn't affect the output in any meaningful way?
I think you're right it's a feature more akin to The Sims than a pure baseball sim. They're just breaking down the morale feature into something that may be more than just "I'm playing" or "I'm not playing." I think the reason it's in OOTP is because it's popular with most people that play the game. I don't play a bunch of the latest iterations of other baseball games, but I know NCAA Baseball at least used to have this morale feature and I know The Show did a few years ago. I assume both still have the features. People like the narrative and that's kinda the entire reason a lot of people play simulation baseball. I know some people may not enjoy the narrative, but I think those people are in a minority and of course OOTP wants as many people playing their game as possible. So, in the end, I don't really care, but I get why it's in the game.
Fair answer. Thanks.
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Re: Low Adaptability?

Post by indiansfan » Fri Jun 07, 2019 7:18 am

Thanks for answering my question guys
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Re: Low Adaptability?

Post by Bumstead » Fri Jun 07, 2019 7:40 am

OOTP's new updates...lol...cracks me up...IMO, they are worthless in regards to humans that use the game for on-line competition. I'm not interested in a reality series, but OOTP can't wait to make the game like a reality series. I could mention the annual money grab for little to no actual game improvement, but I won't.

Whatever, I can't wait to load OOTP20 up...

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Re: Low Adaptability?

Post by 7teen » Fri Jun 07, 2019 8:38 am

I think we need a personality traits check list for GMs of the BBA :grin:
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Re: Low Adaptability?

Post by Bumstead » Fri Jun 07, 2019 8:58 am

7teen wrote:
Fri Jun 07, 2019 8:38 am
I think we need a personality traits check list for GMs of the BBA :grin:
That would probably be helpful so that some of us were aware of who was going to be offended every time a GM has an opinion that they don't agree with.

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Re: Low Adaptability?

Post by indiansfan » Fri Jun 07, 2019 9:00 am

7teen wrote:
Fri Jun 07, 2019 8:38 am
I think we need a personality traits check list for GMs of the BBA :grin:
Ah so that's where they got Low Adaptability from! :cool:
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Re: Low Adaptability?

Post by RonCo » Fri Jun 07, 2019 9:13 am

indiansfan wrote:
Thu Jun 06, 2019 5:27 pm
So in 20, a lot of my guys have "low adaptability". This is a new one and it isn't listed in the personality traits. Anyone have any more info on it?
Adaptability as I understand it is how readily the player accepts change (hence why most players are low?). I think it deals with how quickly a player adjusts to new team mates, trades, demotion/promotion, or perhaps even large movement in roles within the team itself.
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Re: Low Adaptability?

Post by Bumstead » Fri Jun 07, 2019 9:16 am

RonCo wrote:
Fri Jun 07, 2019 9:13 am
indiansfan wrote:
Thu Jun 06, 2019 5:27 pm
So in 20, a lot of my guys have "low adaptability". This is a new one and it isn't listed in the personality traits. Anyone have any more info on it?
Adaptability as I understand it is how readily the player accepts change (hence why most players are low?). I think it deals with how quickly a player adjusts to new team mates, trades, demotion/promotion, or perhaps even large movement in roles within the team itself.
OOTP has no way of knowing such a thing.

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Re: Low Adaptability?

Post by RonCo » Fri Jun 07, 2019 9:21 am

crobillard wrote:
Fri Jun 07, 2019 12:11 am
I think you're right it's a feature more akin to The Sims than a pure baseball sim.
I think people either forget, or never think about the fact, that (-especially- as played in online environments) OOTP is not really a baseball sim--that instead it's a baseball business sim. Personalities allow the game to present more "realistic" problems to general managers to solve. In that sense, this game is Dungeons and Dragons for baseball nerds.
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Re: Low Adaptability?

Post by Bumstead » Fri Jun 07, 2019 9:31 am

RonCo wrote:
Fri Jun 07, 2019 9:21 am
crobillard wrote:
Fri Jun 07, 2019 12:11 am
I think you're right it's a feature more akin to The Sims than a pure baseball sim.
I think people either forget, or never think about the fact, that (-especially- as played in online environments) OOTP is not really a baseball sim--that instead it's a baseball business sim. Personalities allow the game to present more "realistic" problems to general managers to solve. In that sense, this game is Dungeons and Dragons for baseball nerds.
I completely disagree. OOTP puts this crap into the game that can't be measured by a video game/sim/whatever you want it to be called. It's nonsensical. I realize we have differing opinions and that none of this has to do with the BBA other than we have to use OOTP and it's reality TV engineering that I have no interest in. I also realize that my opinion is irrelevant and will be shot down as being nonsense.

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Re: Low Adaptability?

Post by bschr682 » Fri Jun 07, 2019 9:35 am

Not to rain on anyones complaining parade but its pretty clear the direction the game has been taking for years now, complaining on here does nothing but make you look childish and honestly if you don't want it to become "the sims" I completely understand but its happening regardless. Stop complaining or leave. This is getting beyond irritating but perhaps that's my pain meds talking...
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Re: Low Adaptability?

Post by jiminyhopkins » Fri Jun 07, 2019 9:39 am

I paid 40 bucks for another useless personality trait?
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Re: Low Adaptability?

Post by RonCo » Fri Jun 07, 2019 9:40 am

What we play is a baseball management simulation. We are literally the General Managers of our organizations.
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Re: Low Adaptability?

Post by Bumstead » Fri Jun 07, 2019 9:40 am

bschr682 wrote:
Fri Jun 07, 2019 9:35 am
Not to rain on anyones complaining parade but its pretty clear the direction the game has been taking for years now, complaining on here does nothing but make you look childish and honestly if you don't want it to become "the sims" I completely understand but its happening regardless. Stop complaining or leave. This is getting beyond irritating but perhaps that's my pain meds talking...

Thank you so much for the advice. If you have personal issue with me, I would think you would take it to PM's. That's what I would do...It's a forum...try not to take things personally when nothing posted had anything to do with you.

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Re: Low Adaptability?

Post by RonCo » Fri Jun 07, 2019 9:42 am

jiminyhopkins wrote:
Fri Jun 07, 2019 9:39 am
I paid 40 bucks for another useless personality trait?
No. You paid $40 for a personality trait you always had, but didn't know about! Consider it OOTP's version of 23andMe. :cool:
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Re: Low Adaptability?

Post by recte44 » Fri Jun 07, 2019 9:48 am

Sigh

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Re: Low Adaptability?

Post by indiansfan » Fri Jun 07, 2019 10:10 am

Now I’m sorry I asked in the first place
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Re: Low Adaptability?

Post by Ted » Fri Jun 07, 2019 10:54 am

indiansfan wrote:
Fri Jun 07, 2019 10:10 am
Now I’m sorry I asked in the first place
Sorry to turn a simple question into this. I am glad people answered, because I would have wondered too.
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Re: Low Adaptability?

Post by Ted » Fri Jun 07, 2019 10:55 am

recte44 wrote:
Fri Jun 07, 2019 9:48 am
Sigh
Regarding the thoughts people have posted about this turning into a debate. You don't HAVE to argue if people post an opinion about a preference that you don't agree with. OOTP is a big boy. It doesn't need anyone to defend it from the angry nerds. It's perfectly natural for someone to say, "Oh crap, more of this stuff I don't like. Come on dammit," When they find about about more changes they don't like. If you are tired of the argument happening, then stop trying to suppress other people's opinions when you don't agree with them.
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