I think you're right it's a feature more akin to The Sims than a pure baseball sim. They're just breaking down the morale feature into something that may be more than just "I'm playing" or "I'm not playing." I think the reason it's in OOTP is because it's popular with most people that play the game. I don't play a bunch of the latest iterations of other baseball games, but I know NCAA Baseball at least used to have this morale feature and I know The Show did a few years ago. I assume both still have the features. People like the narrative and that's kinda the entire reason a lot of people play simulation baseball. I know some people may not enjoy the narrative, but I think those people are in a minority and of course OOTP wants as many people playing their game as possible. So, in the end, I don't really care, but I get why it's in the game.Ted wrote: ↑Fri Jun 07, 2019 12:01 amI think we actually agree here. It's super low on my priority too. That's kind of the point. This is so less important than actual baseball stuff they aren't implementing or reporting, so when I'm always having to deal with new stuff with this junk, it just feels like I'm playing "the sims" instead of baseball.crobillard wrote: ↑Thu Jun 06, 2019 11:57 pmI like it. If I felt like the personality traits had a bigger impact on performance I would probably hate it, but I haven't seen any data to support that the personality traits were so weighted in game that they hurt a team's performance. Maybe I'm wrong though. I'm sure some of that stuff comes out in scouting though. I mean it's not like a team would come out and say they didn't sign a player because he was too greedy, but that's certainly something you may know about a player through personal dealings or maybe by talking through back channels. Either way, I think they implement the personality traits well and this is very low on the priority list of things I would want changed.
And let me ask you this question, if they aren't as you suggest, weighted enough to hurt (or help) a team's performance? Why have them at all? Why make an input that doesn't affect the output in any meaningful way?
Low Adaptability?
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Re: Low Adaptability?
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Re: Low Adaptability?
Fair answer. Thanks.crobillard wrote: ↑Fri Jun 07, 2019 12:11 amI think you're right it's a feature more akin to The Sims than a pure baseball sim. They're just breaking down the morale feature into something that may be more than just "I'm playing" or "I'm not playing." I think the reason it's in OOTP is because it's popular with most people that play the game. I don't play a bunch of the latest iterations of other baseball games, but I know NCAA Baseball at least used to have this morale feature and I know The Show did a few years ago. I assume both still have the features. People like the narrative and that's kinda the entire reason a lot of people play simulation baseball. I know some people may not enjoy the narrative, but I think those people are in a minority and of course OOTP wants as many people playing their game as possible. So, in the end, I don't really care, but I get why it's in the game.Ted wrote: ↑Fri Jun 07, 2019 12:01 amI think we actually agree here. It's super low on my priority too. That's kind of the point. This is so less important than actual baseball stuff they aren't implementing or reporting, so when I'm always having to deal with new stuff with this junk, it just feels like I'm playing "the sims" instead of baseball.crobillard wrote: ↑Thu Jun 06, 2019 11:57 pmI like it. If I felt like the personality traits had a bigger impact on performance I would probably hate it, but I haven't seen any data to support that the personality traits were so weighted in game that they hurt a team's performance. Maybe I'm wrong though. I'm sure some of that stuff comes out in scouting though. I mean it's not like a team would come out and say they didn't sign a player because he was too greedy, but that's certainly something you may know about a player through personal dealings or maybe by talking through back channels. Either way, I think they implement the personality traits well and this is very low on the priority list of things I would want changed.
And let me ask you this question, if they aren't as you suggest, weighted enough to hurt (or help) a team's performance? Why have them at all? Why make an input that doesn't affect the output in any meaningful way?
Ted Schmidt
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Re: Low Adaptability?
Thanks for answering my question guys
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Re: Low Adaptability?
OOTP's new updates...lol...cracks me up...IMO, they are worthless in regards to humans that use the game for on-line competition. I'm not interested in a reality series, but OOTP can't wait to make the game like a reality series. I could mention the annual money grab for little to no actual game improvement, but I won't.
Whatever, I can't wait to load OOTP20 up...
Whatever, I can't wait to load OOTP20 up...
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Re: Low Adaptability?
I think we need a personality traits check list for GMs of the BBA
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Re: Low Adaptability?
That would probably be helpful so that some of us were aware of who was going to be offended every time a GM has an opinion that they don't agree with.
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Re: Low Adaptability?
Ah so that's where they got Low Adaptability from!
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Re: Low Adaptability?
Adaptability as I understand it is how readily the player accepts change (hence why most players are low?). I think it deals with how quickly a player adjusts to new team mates, trades, demotion/promotion, or perhaps even large movement in roles within the team itself.indiansfan wrote: ↑Thu Jun 06, 2019 5:27 pmSo in 20, a lot of my guys have "low adaptability". This is a new one and it isn't listed in the personality traits. Anyone have any more info on it?
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Re: Low Adaptability?
OOTP has no way of knowing such a thing.RonCo wrote: ↑Fri Jun 07, 2019 9:13 amAdaptability as I understand it is how readily the player accepts change (hence why most players are low?). I think it deals with how quickly a player adjusts to new team mates, trades, demotion/promotion, or perhaps even large movement in roles within the team itself.indiansfan wrote: ↑Thu Jun 06, 2019 5:27 pmSo in 20, a lot of my guys have "low adaptability". This is a new one and it isn't listed in the personality traits. Anyone have any more info on it?
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Re: Low Adaptability?
I think people either forget, or never think about the fact, that (-especially- as played in online environments) OOTP is not really a baseball sim--that instead it's a baseball business sim. Personalities allow the game to present more "realistic" problems to general managers to solve. In that sense, this game is Dungeons and Dragons for baseball nerds.crobillard wrote: ↑Fri Jun 07, 2019 12:11 amI think you're right it's a feature more akin to The Sims than a pure baseball sim.
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Re: Low Adaptability?
I completely disagree. OOTP puts this crap into the game that can't be measured by a video game/sim/whatever you want it to be called. It's nonsensical. I realize we have differing opinions and that none of this has to do with the BBA other than we have to use OOTP and it's reality TV engineering that I have no interest in. I also realize that my opinion is irrelevant and will be shot down as being nonsense.RonCo wrote: ↑Fri Jun 07, 2019 9:21 amI think people either forget, or never think about the fact, that (-especially- as played in online environments) OOTP is not really a baseball sim--that instead it's a baseball business sim. Personalities allow the game to present more "realistic" problems to general managers to solve. In that sense, this game is Dungeons and Dragons for baseball nerds.crobillard wrote: ↑Fri Jun 07, 2019 12:11 amI think you're right it's a feature more akin to The Sims than a pure baseball sim.
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Re: Low Adaptability?
Not to rain on anyones complaining parade but its pretty clear the direction the game has been taking for years now, complaining on here does nothing but make you look childish and honestly if you don't want it to become "the sims" I completely understand but its happening regardless. Stop complaining or leave. This is getting beyond irritating but perhaps that's my pain meds talking...
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Re: Low Adaptability?
I paid 40 bucks for another useless personality trait?
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Re: Low Adaptability?
What we play is a baseball management simulation. We are literally the General Managers of our organizations.
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Re: Low Adaptability?
bschr682 wrote: ↑Fri Jun 07, 2019 9:35 amNot to rain on anyones complaining parade but its pretty clear the direction the game has been taking for years now, complaining on here does nothing but make you look childish and honestly if you don't want it to become "the sims" I completely understand but its happening regardless. Stop complaining or leave. This is getting beyond irritating but perhaps that's my pain meds talking...
Thank you so much for the advice. If you have personal issue with me, I would think you would take it to PM's. That's what I would do...It's a forum...try not to take things personally when nothing posted had anything to do with you.
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Re: Low Adaptability?
No. You paid $40 for a personality trait you always had, but didn't know about! Consider it OOTP's version of 23andMe.jiminyhopkins wrote: ↑Fri Jun 07, 2019 9:39 amI paid 40 bucks for another useless personality trait?
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Re: Low Adaptability?
Sigh
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Re: Low Adaptability?
Now I’m sorry I asked in the first place
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Re: Low Adaptability?
Sorry to turn a simple question into this. I am glad people answered, because I would have wondered too.
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Re: Low Adaptability?
Regarding the thoughts people have posted about this turning into a debate. You don't HAVE to argue if people post an opinion about a preference that you don't agree with. OOTP is a big boy. It doesn't need anyone to defend it from the angry nerds. It's perfectly natural for someone to say, "Oh crap, more of this stuff I don't like. Come on dammit," When they find about about more changes they don't like. If you are tired of the argument happening, then stop trying to suppress other people's opinions when you don't agree with them.
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