2038, Sim #2 Chatter
- handaspencer
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Re: 2038, Sim #2 Chatter
lost Brewer for season due to broken knee cap, that player option looking good!!! Consider this a move that backfired.
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Re: 2038, Sim #2 Chatter
In trying to watch out for you I see a tree called next week right in front of you...
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- niles08
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Re: 2038, Sim #2 Chatter
Ouch that is tough.handaspencer wrote: ↑Tue Mar 26, 2019 10:54 amlost Brewer for season due to broken knee cap, that player option looking good!!! Consider this a move that backfired.
- aaronweiner
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Re: 2038, Sim #2 Chatter
do they though? Seems to fall more in the "realism" category.Bumstead wrote: ↑Tue Mar 26, 2019 10:53 amOOTP calls this "fun."agrudez wrote: ↑Tue Mar 26, 2019 10:48 amI remember there being a discussion once about playing through a "playable" injury and its affect on the player. Well, here's an anecdote to add to the pile:
Morales had an injury that only affected his throwing. So, I decided to try slotting him in at 2B instead of SS until he healed (thinking both that this would reduce throwing errors due to injury and reduce re-injury potential). He just got a 4 week extension to the injury this sim.
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- RonCo
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Re: 2038, Sim #2 Chatter
There might be "realism" in the number of injuries. Not much "realism" in the way DTD injuries work and progress into full blown injuries. I like to think of DTD injuries in OOTP like watching Survivor...just a bunch of drama and OOTP loves drama. I labeled it "fun" because it's a video game and video games are "fun," right?Lane wrote: ↑Tue Mar 26, 2019 12:14 pmdo they though? Seems to fall more in the "realism" category.Bumstead wrote: ↑Tue Mar 26, 2019 10:53 amOOTP calls this "fun."agrudez wrote: ↑Tue Mar 26, 2019 10:48 amI remember there being a discussion once about playing through a "playable" injury and its affect on the player. Well, here's an anecdote to add to the pile:
Morales had an injury that only affected his throwing. So, I decided to try slotting him in at 2B instead of SS until he healed (thinking both that this would reduce throwing errors due to injury and reduce re-injury potential). He just got a 4 week extension to the injury this sim.
- ae37jr
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Re: 2038, Sim #2 Chatter
.500 and a game and a half out of first. Talk about a quick rebuild. Who wants to trade me my players back?
picked up 10 more shitty players to mix in with my current pool of shitty players. As far as depth goes, you could say I'm knee deep in shit. But so far it's working.
Rick Ward finally blew out his arm. Looks like we got another coach for next year.
picked up 10 more shitty players to mix in with my current pool of shitty players. As far as depth goes, you could say I'm knee deep in shit. But so far it's working.
Rick Ward finally blew out his arm. Looks like we got another coach for next year.
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Re: 2038, Sim #2 Chatter
5-2 sim. Hitters are doing there job, but pitching is surprisingly bad. Looks like Lee Morgan May not be ready for the bigs. Medina on the other hand is keeping Balderas on the bench
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Re: 2038, Sim #2 Chatter
I honestly didn't know he was still playing.ae37jr wrote: ↑Tue Mar 26, 2019 4:29 pm.500 and a game and a half out of first. Talk about a quick rebuild. Who wants to trade me my players back?
picked up 10 more shitty players to mix in with my current pool of shitty players. As far as depth goes, you could say I'm knee deep in shit. But so far it's working.
Rick Ward finally blew out his arm. Looks like we got another coach for next year.
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Re: 2038, Sim #2 Chatter
Having actually created a script to look at injuries makes these things fairly easy to look at.Bumstead wrote: ↑Tue Mar 26, 2019 12:32 pmThere might be "realism" in the number of injuries. Not much "realism" in the way DTD injuries work and progress into full blown injuries. I like to think of DTD injuries in OOTP like watching Survivor...just a bunch of drama and OOTP loves drama. I labeled it "fun" because it's a video game and video games are "fun," right?
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As of this date, there have been:
92 DtD injuries in the BBA this season (including ST)
11 Playes who have had multiple events
- San Fernando's Alfredo Perales has been plagued with back problems all spring. He's had four instances o back spasms/tightness. (all DTD) He's "fine" now, though.
- Boise's Bill Marsh had back tighness and a mild oblique strain in the spring, both DTD. He then sprained an ankle pitching, and will be out 6 weeks. The ankle sprian is most likely not associated with the spring issues.
- Brooklyn's Alberto Benities had an intercostal strain during ST that put him on the shelf for two weeks, then had a DTD flexor strain that lasted 5 days. Not a case of DTD extending.
- Charm City's Carlos Garcia had a finger blister in late march (DTD), then ruptured a tendon in his finger (out 3-4 months). It's possible that the code could have made it more likely that his finger got hurt on his DTD return. Unsure...
- Nashville's Greg Groves has been fighting illness this spring. He's had a cold and flu-like symptoms...both DTD for a short period.
- Calgary's Harlan Moore is a walking injury waiting to happen. He had back tightness in the spring, then ruptured his achilles and is out for 3 months. If you thought Moore wasn't getting injured this year, that's on you. Regardless, while the OOTP code does focus on body parts, I'd struggle to consider Mooore's issues to be related to hsi DTD thing.
- Madison's Jose Carlos Moreno broke his thumb, and had a set-back. Not related to the DTD thing at all.
- Calgary's Lee Morgan had two muscle strains in the spring (back spasm and abdominal), both DTD for 5-7 days. No issues so far. Also not unusual.
- Atlantic City's Miguel Pena had 1-day back tightness, and a 3-day blister.
- Like Calragy's Lee Morgan, Vancouver's Rodrigo Lugo has back tightness and an oblique strain, both DTD. He's recovered and pitching now.
- Then we come to Santiago Morales, whose sore elbos was diagnosed as a 4-week problem. To me, this suggests it's more severe than many others, but that could just be me. As Kyle said, he tried to protect Morales, but now he's hurt for another 4 weeks.
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Morales is literally the only case of a guy who playing through a DTD injury has pretty clearly resulted in that injury worsening. Carlos Garcia's case is possible as a code bug, but his ruptured tendon is probably unlikely to be related to the blister. He had recovered, after all. Still, if you count Garcia there have been two cases of playing guys through DTD injuries--out of 92--that have resulted in extended problems.
Shrug.
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Re: 2038, Sim #2 Chatter
If you want to call San Fernando's Perales an issue with DTD extending itself, you can ... I suppose. But I think that's just a case of Perales having a bad back. And then there's the whole Harlan Moore thing.
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Re: 2038, Sim #2 Chatter
Is there any way you can look at DTD injuries extending over their initial time frame? That's what I'm more interested in. I feel like too many guys have gone from a specific time frame to "unknown" despite limited or no usage.
Ted Schmidt
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Re: 2038, Sim #2 Chatter
Harlan Moore injured himself reading this thread. He'll be day to day for 5 days with eye strain.
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Re: 2038, Sim #2 Chatter
I remember I was worried he was gonna get hurt leaving Omaha after I traded him.
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Re: 2038, Sim #2 Chatter
I can't track how many move to "unkown" easily. I agree it's aggravating when a guy goes to "unknown," but to me that's part of the "fun" of problem solving/game-play. It's also--yes--realistic, within limits. On the other hand, you (and others) say it happens to "too many guys" regardless of if they're played or not. My counter question is "how many is too many?"
Last year we had: 691 DTD injuries, 304 Out, 1 CE, and 36 set-backs (at the major league level only). I have no idea how many became unknown of duration, but how many extended out into "unknown" duration is too many? 10? 20? 50? 100?
This year, we've had 92 DTD injuries, 52 out, and 3 set-backs. At present we have one guy sitting on "unknown." Is that too many?
YMMV, but I just don't see this one as being as big a deal as some obviously do. Not that I'm right or wrong...but I'd be interested in someone coming up with a more systematic answer. Ultimately, to do this using our league, you have to sit down and do a data scan each week, then capture the data. Sometimes I do that--which is partially why I wrote my little script. Or you can run test leagues. Either way is fine. But eventually you'll still have to come up with an answer to what percentage of injuries is "too many?"
Right now, I just don't see a lot of data to say it happens too often. What I'd guess is that it happens rarely, but there are now a "more realistic" number of injuries happening, so that occurrence actually happens often enough to notice.
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