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Re: 2037, Sim #12 Chatter

Post by Bumstead » Thu Jan 10, 2019 7:45 pm

My whole pitching staff got jacked. I haven't even looked at the lineups yet. Why would any of that change?

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Re: 2037, Sim #12 Chatter

Post by Bumstead » Thu Jan 10, 2019 7:54 pm

I have guys on my roster that were in AAA....I thought I was the GM? :shrug:

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Re: 2037, Sim #12 Chatter

Post by ae37jr » Thu Jan 10, 2019 7:54 pm

recte44 wrote:
Thu Jan 10, 2019 7:37 pm
Not sure what happened there. I did have to auto at least 10 Rookie Ball teams since instructions werent followed, but I didnt auto any orgs.
It is what it is. I'm not mad or blaming anyone. Some of the players that got demoted played the last game of the sim. So it definately wasn't a rookie ball thing. All the players that got sent down didn't burn an option and the ones that were out of options didn't have to pass through waivers. And none of it is documented in the transaction log. Seems like a bug.
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Re: 2037, Sim #12 Chatter

Post by GoldenOne » Thu Jan 10, 2019 8:03 pm

Same here. All whacked! Thought I was losing my mind and was getting really nervous.
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Re: 2037, Sim #12 Chatter

Post by GoldenOne » Thu Jan 10, 2019 8:06 pm

GoldenOne wrote:
Thu Jan 10, 2019 8:03 pm
Same here. All whacked! Thought I was losing my mind and was getting really nervous.
Some guys that were brought up cant be sent back down without clearing waivers though. :shrug:
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Re: 2037, Sim #12 Chatter

Post by Ted » Thu Jan 10, 2019 8:27 pm

Holy shit yeah, my big league club is all f'd up. Made Cisco Morales the closer so it could make a four stamina reliever a starter. Good job game. I wonder if anyone got their arb/option clock started.
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Re: 2037, Sim #12 Chatter

Post by usnspecialist » Thu Jan 10, 2019 8:33 pm

Ted wrote:
Thu Jan 10, 2019 8:27 pm
Holy shit yeah, my big league club is all f'd up. Made Cisco Morales the closer so it could make a four stamina reliever a starter. Good job game. I wonder if anyone got their arb/option clock started.
I know I had 1 guy who did in Miguel corona, and he pitched in AAA on the 22nd and then got promoted (current gameday is the 23rd). He is 20 year old reliever who probably improves my bullpen so im not terribly sad about it, but I could see where it would be a major problem for some guys.
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Re: 2037, Sim #12 Chatter

Post by GoldenOne » Thu Jan 10, 2019 8:35 pm

Ted wrote:
Thu Jan 10, 2019 8:27 pm
Holy shit yeah, my big league club is all f'd up. Made Cisco Morales the closer so it could make a four stamina reliever a starter. Good job game. I wonder if anyone got their arb/option clock started.
Had 4 guys added to my 40-man. Two got their clocks started. The other two refuse to be demoted.
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Re: 2037, Sim #12 Chatter

Post by recte44 » Thu Jan 10, 2019 8:38 pm

Post any corrections needed in Ping:Commish

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Re: 2037, Sim #12 Chatter

Post by Lane » Thu Jan 10, 2019 11:50 pm

aaronweiner wrote:
Thu Jan 10, 2019 5:50 pm
Lane wrote:
Thu Jan 10, 2019 5:49 pm
Long Beach Surfers: 1B Mark Simpson was injured in a collision at a base. The Diagnosis: Torn labrum (Shoulder). He's expected to miss about 9 months.



:eek: :(
Ouch.

Still think maybe we somehow traded Hall of Famers though.
They're certainly on pace to make that happen. First ever heads up trade of two future Hall of Famers with no BBA experience? Crazy
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Re: 2037, Sim #12 Chatter

Post by Fat Nige » Fri Jan 11, 2019 6:36 am

I just missed the sim deadline so sorry you had to auto my rookies Matt but my whole organisation is screwed up. Players are moved here there and everywhere from BBA level to rookie. I don’t know about you saying post any corrections, with no transaction logs it’ll take hours to work out where everyone should be. I’ll gave to go through nearly every player to see what level they last played at and then try and fix it somehow.

I really think we ought to have a rewind here, I think the problem is too widespread just to have everyone scrambling around trying to fix this themselves? I certainly don’t have the time to spend the two or three hours required to attempt to fix this
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Re: 2037, Sim #12 Chatter

Post by bcslouck » Fri Jan 11, 2019 6:58 am

Fat Nige wrote:
Fri Jan 11, 2019 6:36 am
I just missed the sim deadline so sorry you had to auto my rookies Matt but my whole organisation is screwed up. Players are moved here there and everywhere from BBA level to rookie. I don’t know about you saying post any corrections, with no transaction logs it’ll take hours to work out where everyone should be. I’ll gave to go through nearly every player to see what level they last played at and then try and fix it somehow.

I really think we ought to have a rewind here, I think the problem is too widespread just to have everyone scrambling around trying to fix this themselves? I certainly don’t have the time to spend the two or three hours required to attempt to fix this
I did the same (thought sim was late) and yeah, had some things happen that shouldn't of regardless of my minors needing to be auto'd or not. Also had a guy put on my ML team without rehab so that was grand. Doubt we rewind. Just think it is what it is.
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Re: 2037, Sim #12 Chatter

Post by Bumstead » Fri Jan 11, 2019 7:30 am

By the appearance of all that went awry in the sim, a rewind seems like the obvious choice to me...

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Re: 2037, Sim #12 Chatter

Post by 7teen » Fri Jan 11, 2019 8:59 am

Bumstead wrote:
Fri Jan 11, 2019 7:30 am
By the appearance of all that went awry in the sim, a rewind seems like the obvious choice to me...
No, No, No!!

In fact, I'm of the mind set that whatever happened last sim needs to happen EVERY SIM!
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Re: 2037, Sim #12 Chatter

Post by Bumstead » Fri Jan 11, 2019 9:04 am

7teen wrote:
Fri Jan 11, 2019 8:59 am
Bumstead wrote:
Fri Jan 11, 2019 7:30 am
By the appearance of all that went awry in the sim, a rewind seems like the obvious choice to me...
No, No, No!!

In fact, I'm of the mind set that whatever happened last sim needs to happen EVERY SIM!
What? I should have my MLB roster and my 40-man roster managed by a simulation? Why do we need GM's for this league then? I was under the impression that my job was managing my rosters (especially without interference in regards to the 25 and 40 man rosters)....did I miss something in regards to how a on-line league runs?

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Re: 2037, Sim #12 Chatter

Post by bcslouck » Fri Jan 11, 2019 9:04 am

Bumstead wrote:
Fri Jan 11, 2019 9:04 am
What? I should have my MLB roster and my 40-man roster managed by a simulation? Why do we need GM's for this league then? I was under the impression that my job was managing my rosters (especially without interference in regards to the 25 and 40 man rosters)....did I miss something in regards to how a on-line league runs?
Just a joke. He went 5-1.
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Re: 2037, Sim #12 Chatter

Post by Bumstead » Fri Jan 11, 2019 9:09 am

bcslouck wrote:
Fri Jan 11, 2019 9:04 am
Bumstead wrote:
Fri Jan 11, 2019 9:04 am
What? I should have my MLB roster and my 40-man roster managed by a simulation? Why do we need GM's for this league then? I was under the impression that my job was managing my rosters (especially without interference in regards to the 25 and 40 man rosters)....did I miss something in regards to how a on-line league runs?
Just a joke. He went 5-1.
Him going 5-1 wasn't realistic either! :bowtie:

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Re: 2037, Sim #12 Chatter

Post by 7teen » Fri Jan 11, 2019 9:30 am

Bumstead wrote:
Fri Jan 11, 2019 9:09 am
bcslouck wrote:
Fri Jan 11, 2019 9:04 am
Bumstead wrote:
Fri Jan 11, 2019 9:04 am
What? I should have my MLB roster and my 40-man roster managed by a simulation? Why do we need GM's for this league then? I was under the impression that my job was managing my rosters (especially without interference in regards to the 25 and 40 man rosters)....did I miss something in regards to how a on-line league runs?
Just a joke. He went 5-1.
Him going 5-1 wasn't realistic either! :bowtie:
All true statements
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Re: 2037, Sim #12 Chatter

Post by Fat Nige » Fri Jan 11, 2019 10:00 am

Also, apart from the obvious roster problems the main issue could turn out to be the fact that the signing date for any draftees seems to have passed which could make for any interesting 2038 draft with all those supplemental picks to be fitted in lol
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Re: 2037, Sim #12 Chatter

Post by agrudez » Fri Jan 11, 2019 11:02 am

Matt already said he'd fix everything important that you can't change yourself (like minor leaguers getting promoted and started their arb clocks) if you put it in ping: commish. Take a breath.
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