Brewster Baseball Association "New GM Help Guide"

Important Files, Links, and Questions
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Brewster Baseball Association "New GM Help Guide"

Post by recte44 » Sat Apr 03, 2010 11:13 pm

Off Topic
This helpful guide was written by Chris Wilson (last rev. by the GB on 8/26/19), the Vice Commissioner of ORB2, in an effort to help new GM's in particular but also all of us stay on the ball with everything the league does.
Constitution
Read It.

History
The league maintains it history in a few different forms. First, of course, is the forum itself, which houses all Team News from the 1995 season on, as well as the running list of features, polls, reviews, Media Guides, and whatnot that our GMs create.

Unified History Document: In addition, a Google sheet document that includes franchise histories (by GM), award histories, and several other fun an interesting pieces of information. check it out here. You can also find a link to it in the link bar of the forum labelled "History."

Media Guide: League members will often create a combined Media Guide that gets released on Opening Day. This will vary in length based on the number of participants who contribute, but is generally a pretty hefty document full of team previews, fun articles, commentary on relevant league activity, and any other flight of fancy that happens along. Though participation is not required, all league members are encouraged to add something each year.

Cato History: The Brewster launched in game-time 1973 on earlier games and earlier versions of OOTP. While player histories from that time are available in game and in the online HTML, much of the historical records earlier than 1995 (considered Modern Day), can be found in the Cato Database, which as of the time of this writing is found under the "Extra Quick Links" part of the forum (upper right hand side of the screen).


Governing Board
Commissioner-Matt-Recte44
Vice Commissioner-Aaron- aaronweiner
League Director-Ron-RonCo
League Advisor-Randy-usnspecialist
PR Director/Historian-Stephen-Lane

In general, Lane and RonCo are most readily available to answer questions, though any GB member and, well, anyone else is generally helpful and happy to answer questions.


Getting Started
OOTP
The first thing you need to have is the proper version and patch of OOTP. If you are unsure of this, please contact one of the league Governing Board members.

League file
Once you're are added to the league, the simmer will set you up with a password to access your team in the game. The latest file, and find instructions for setting it up, can be found here.

StasPlus:
This helpful utility is linked at the top of the page. You can use the utility to check your exports, track player development, vote for all-stars and awards, and most importantly DRAFT! Commish will link your forum/slack/StatsPlus accounts shortly after you join and are assigned a team. If you cannot access your team in StatsPlus, contact him.

Slack:
The league uses Slack as a place to engage in live sims. Several GMs also prefer its realtime aspect to enhance quicker trade conversations than can be had on the forum PMs. We do not track participation on Slack, however, and all TNs and other relevant journalistic aspects of the league are to be housed and maintained on the Forum. Important channels include #general, #highlights (sim highlights and results), #finals (final scores), #draft, and #umeba. We will send you a slack invite when you are assigned a team. If we forget, message Lane or anyone else on the Governing Board.

Sim Schedule
As a general rule, the BBA sims three times a real week, running seven games per sim. This will be adjusted at times due to both life situations and issues in game. The commissioner also will strive to maintain the sim calendar, which at the time of this writing is in the top area of the forum. The posted sim time should be considered the export deadline, meaning the Commish will sim at that time or later, depending on his real life commitments. Keep your eye on the League Chatter forum for the sim threads, and the Sim Complete/Upcoming events thread. You should also receive an email at the conclusion of every sim.

Exporting
Every team is expected to export every sim--even if nothing needs to be done, simply because this is a great way to ensure we know GMs are engaged. If you cannot export due to a life or other technical issue, you are expected to post a message in the "GM Availability" thread of the forum. Exports are tracked and rewarded in the Participation System, and as such "excused misses" that you report in advance will be included as if they were successful exports. It is best practice to make sure that you handle your team the night before a sim to avoid a potential missed export.

If you miss three consecutive exports you will be contacted by a league director about your situation, to which a timely response will be expected, lest you run the risk of forfeiture of your team.

You can track your exports by looking at the exports tab/link in StatsPlus here.

Participation System:
In this league, you are required to participate. You must earn at least 20 Participation Points (PPT) per season to keep your team. Anything less will cause the Governing Board (GB) to either place you on the GM Bailout Plan (pre the constitution) or take your team. Methods to earn PPT,and their rates, can be found here, but in general consist of being active on our forum, exporting, writing team news, previews, and league features, participating in podcasts, and creating polls or other content that is fun and relevant to the league. bottom line: the more we put into the environment, the more it pays back.

Team News: Every GM winds up having his or her own flair and personna, but here's a guide to writing in the BBA.

Tracker: The league uses a Google sheet to track participation, which you can find here as well as in the forum post linked to in the the paragraphs above and below. We also have a Guidebook on how to read the Tracker system (also linked to in the tracker).

Participation Rewards:
In the off-season, GMs can exchange their participation points to take one or more of several actions that serve to either improve their team's situation or just enable us to personalize and more fully engage with our team and the league. Common benefits include improving player personality ratings, converting RP to SP and vice versa, as well as translating the points to cash or budget for your organization. Other factors can be changed, also--including improving personnel, converting ex-players into coaches, adjusting your ballpark, and rebranding or even moving your major and/or minor league clubs. All of these have different advantages and disadvantages. For more detailed information about PPTs and their rewards reference this.

Spending PPT:
Teams report points they want to spend by posting notification in the Participation Points and Rewards section of this forum. The Governing Board will then use those posts to take actions needed to execute the reward.


Drafts:
Rule 4 (Amateur Draft)
We use StatsPlus to conduct the draft with it commencing early on in the regular season. With the utility, you can rank the players in order of how you want to draft them. One of the main problems we have with using this in the draft is when GM's do not set their utility to auto-draft from list - especially if you're a GM who isn't on the forums a lot. After setting your draft list, it is always helpful to set your draft to auto-draft from list if you know you're going to be away. Always be sure to save your draft list each time you edit it.

Rule 5
The Rule 5 draft is conducted via in-game lists and it is the responsibility of each GM to add players to their 40 man roster in advance of the sim. It is generally good practice to add players to the 40 man roster at least one sim prior to the draft, so that there is time to catch any players that OOTP may miss.

Rule 6
The Rule 6 draft (defined in the Constitution) is conducted outside the game. Combined with the Rule 7 draft, It's primary purpose is to provide a controlled path by which players can move between the BBA and the UMEBA (or any other Independent League that we might create in the future. The rule 6 draft occurs immediately after the Landis Series is complete, and enables a BBA team to acquire bid-topping rights to players from UMEBA teams.

Rule 7
As noted above, the Rule 7 works in concert with the Rule 6 draft, and allows a UMEBA team that loses a player in Rule 6 to select a Rule 5 eligible player from the drafting team.

Draft Order
Draft order is determined by a three year weighted average record, details of which can be found in the Constitution.


Draft Classes:
The BBA uses Feeder Leagues to represent High School and College players. This allows BBA GMs to always be capable of looking forward to assess future draftees.

Custom Amateurs: On occasion, the commissioner will make open calls for custom amateurs. These allow BBA GMs to earn PPT by creating personas for future players. Once this personal has been created, the commissioner will go through players in the current feeder leagues to find most similar players, and will edit their names to match.


Trading:
Responses
Trading is an integral part of any online league and, to many, is considered one of the most important aspects of team building. As such, while participating in trades is not required of GMs to be considered 'active', timely responses to PMs with regards to trades are. If a GM takes an inordinate amount of time to respond to a trade inquiry, the GB may be alerted by the initiating party and penalties could be levied.

Who can be traded
See the Constitution

Trading after the deadline
The BBA does not allow waiver trades after the trade deadline.


Finances:
Thanks to a variety of adjustments to the league’s financial architecture, cash and budgets are more important than ever for GMs to be aware of. Here are some bullet points to review:

• Team max cash on hand = 20M
• Team max bonus fund capacity = 40M
• League salary cap = 110M (player payroll)

Bonus Funds: When a BBA team earns more cash than the $20M max on hand, those funds go into their Bonus Funds account. This fund is kept outside of game (segregated from cash on hand) so that it does not affect owner budgets, FA demands, or anything else the game might do with excess cash on hand. Teams can move funds out of their Bonus Fund Account in accordance with this handy Bonus Cash Quick Primer.

A Governing Board Member maintains the status of each team's Bonus Funds account, and will post updates each off season. This thread can usually be found inside the Participation System section of the forum.

Bonus funds can be traded or used for a variety of things, such as (but not limited to):

• Recovering from unprofitable seasons (replenishing cash on hand)
• Annual stadium maintenance
• Stadium renovations, rebuilds, relocations, etc.

Stadium Maintenance: The BBA uses a system by which each team has to pay for their stadium upkeep, and in which that cost will raise as their ballparks get older and more sophisticated. This fee is tracked by a Governing Board member, and is updated in the off-season each year. GMs should be aware of these charges and work to maintain a health cash balance to account for them. These fees will be paid out of the Bonus Fund Account first, and Cash on Hand if necessary. Specifics of these fees are identified in the Constitution. As with the Bonus Funds account, the status of each team's Stadium feed will generally be posted in the Participation System section of the forum.


UMEBA:
The United Middle East Baseball Association (UMEBA) is set up as an independent league in the BBA universe. It's a small league with limited minors, set to be considered a tier down in quality. The value of the league, besides creating a fun place for people to compete, is multi-tiered and includes the idea that it's a good place for new GMs to come into our world and get used to our complexities, allows a place for older BBA players to continue their careers in some cases, provides a fun and fresh source of players.

Though the UMEBA as s fully dynamic element of the BBA world, it is generally separate from the BBA in all fundamental aspects of its operation.


Florida Prospect League (FPL):
The FPL is a developmental league that runs in October/November for BBA teams. Each team selects a roster of players who are under 23 years old to participate. Various BBA teams use this league in different ways, but it's an opportunity to get players of your choice some additional reps. General mangers are expected to support this league via creating a roster and setting lineups. It should be noted that GMs have to export BOTH their regular team and their FPL team as two separate entities during the season. Here is a guide for how to do that.


A BBA Season:
In general, a BBA season will be completed in the following cycle:
BBA-Annual-Calendar.png
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"Waive to Trade" Process?

Post by salas » Thu May 05, 2011 11:47 am

Please direct me to a related link if it exists, but I didn't see anything on timetables, etc.....

So if we post a player on the Waiver thread, how long do other teams have to claim him before the player's available for trade to anyone? If claimed, how long do we have to take corresponding action? And, of course, how is this connected to the in-game timetable, if at all?

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Re: "Waive to Trade" Process?

Post by 7teen » Thu May 05, 2011 12:13 pm

salas wrote:Please direct me to a related link if it exists, but I didn't see anything on timetables, etc.....

So if we post a player on the Waiver thread, how long do other teams have to claim him before the player's available for trade to anyone? If claimed, how long do we have to take corresponding action? And, of course, how is this connected to the in-game timetable, if at all?
Teams have 24 hours to claim a player.

If a team claims him, then that team has the rights to negotiate a trade for that player.

If more than one team claims him, the team with the worse record wins the rights to negotiate a trade with that player.

If no one claims a player after 24 hours, then that player may be traded to any team in the league.

All of this is in REAL time, not game time.
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Re: MBBA "Noob Help Guide"

Post by salas » Thu May 05, 2011 12:20 pm

Cool, thx

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Re: "Waive to Trade" Process?

Post by Zeggo » Thu Aug 30, 2012 12:43 pm

7teen wrote:
salas wrote:Please direct me to a related link if it exists, but I didn't see anything on timetables, etc.....

So if we post a player on the Waiver thread, how long do other teams have to claim him before the player's available for trade to anyone? If claimed, how long do we have to take corresponding action? And, of course, how is this connected to the in-game timetable, if at all?
Teams have 24 hours to claim a player.

If a team claims him, then that team has the rights to negotiate a trade for that player.

If more than one team claims him, the team with the worse record wins the rights to negotiate a trade with that player.

If no one claims a player after 24 hours, then that player may be traded to any team in the league.

All of this is in REAL time, not game time.
Hate to bring something up from this long ago, but this is the only place I've been able to find any info on "Waive to Trade"

If a player is claimed, how long does the claiming team have to work out a trade?
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Re: MBBA "Noob Help Guide"

Post by recte44 » Thu Aug 30, 2012 1:37 pm

24 hours after the player is waived, the claiming team is determined. You then have 24 more hours after.

If a player clears waivers, you have the rest of the season.
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Re: MBBA "Noob Help Guide"

Post by Al-Hoot » Thu Aug 30, 2012 1:56 pm

1 So if no trade is worked out with the claiming team, the team's gm can trade him to any other team?

2 do players without a ML contract have to go through the same process?

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Re: MBBA "Noob Help Guide"

Post by recte44 » Thu Aug 30, 2012 2:04 pm

1. NO, he can only be traded to the claiming team or not at all.
2. NO, players without Major League Contracts can be traded at any time, unless they're draftees from this year.
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Re: MBBA "Noob Help Guide"

Post by Zeggo » Thu Aug 30, 2012 2:14 pm

And one more fun question just to make sure I know everything.

If I were to deal a claimed player to the claiming team for another player, would there player have needed to already pass through waivers?

If so, would the second player be able to be placed on waivers and (assuming he went unclaimed) the trade still be passed even though the 24 hour deadline to make the deal for the initial player had passed.

Hopefully that made any sort of sense.
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Re: MBBA "Noob Help Guide"

Post by Al-Hoot » Thu Aug 30, 2012 2:47 pm

Im pretty sure the "other" player has to pass through waivers.

But I am not sure on this:

Do the normal JL / FL "league separation" waiver rules apply in these claims? Like say an FL team is waiving-to-trade a player: a team with a better record in the FL, their claim would "win" over someone in the JL with a lesser record?

EDIT: The answer to the example asked about is yes. Waiver priority for Trading Waivers works the same way as any waivers.
Last edited by Al-Hoot on Sat Oct 05, 2013 11:37 am, edited 1 time in total.

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Re: MBBA "Noob Help Guide"

Post by 7teen » Thu Aug 30, 2012 7:34 pm

Any player on an ML roster must pass through waivers to be traded. If Player A from Team A passes waivers and is being traded to Team B for Player B who is also on an ML roster, then Player B must have also had to have passed through waivers. But if Player B is NOT on an ML roster, then he can be traded at any time.
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Re: MBBA "Noob Help Guide"

Post by 7teen » Thu Aug 30, 2012 7:35 pm

This Noob guide I typed up 2-3 years ago for the ORB2 probably needs to be updated.
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Re: MBBA "Noob Help Guide"

Post by Al-Hoot » Fri Aug 31, 2012 7:07 pm

7teen wrote:Any player on an ML roster must pass through waivers to be traded. If Player A from Team A passes waivers and is being traded to Team B for Player B who is also on an ML roster, then Player B must have also had to have passed through waivers. But if Player B is NOT on an ML roster, then he can be traded at any time.
Yes, but the question was also about a timing issue. If Team A's Player A is claimed by Team B but Team B does not get its own player through waivers within the 24 hours negotiating period that Team A and Team B had to complete the trade of Player A,... ...

Al-Hoot

Re: MBBA "Noob Help Guide"

Post by Al-Hoot » Sat Oct 05, 2013 11:30 am

Al-Hoot wrote:
7teen wrote:Any player on an ML roster must pass through waivers to be traded. If Player A from Team A passes waivers and is being traded to Team B for Player B who is also on an ML roster, then Player B must have also had to have passed through waivers. But if Player B is NOT on an ML roster, then he can be traded at any time.
Yes, but the question was also about a timing issue. If Team A's Player A is claimed by Team B but Team B does not get its own player through waivers within the 24 hours negotiating period that Team A and Team B had to complete the trade of Player A,... ...
For the timing issue, see the answer to the following question:
Zeggo wrote:And one more fun question just to make sure I know everything.

If I were to deal a claimed player to the claiming team for another player, would there player have needed to already pass through waivers?

If so, would the second player be able to be placed on waivers and (assuming he went unclaimed) the trade still be passed even though the 24 hour deadline to make the deal for the initial player had passed.

Hopefully that made any sort of sense.
Yes their player would have to have already cleared waivers at the time the trade is made.

The 24-hour deadline is firm. It is not extended to wait for another ML player to pass through waivers.

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Re: Brewster Baseball Association "Noob Help Guide"

Post by sjshaw » Sat Apr 20, 2019 8:33 pm

Is this Guide still valid? How much of it applies to UMEBA?
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Re: Brewster Baseball Association "Noob Help Guide"

Post by Lane » Sat Apr 20, 2019 10:53 pm

Yes still valid but needs updating probably to include statsplus and slack.

Most of it applies to UMEBA as well as BBA.
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Re: Brewster Baseball Association "Noob Help Guide"

Post by RonCo » Sat Apr 20, 2019 10:56 pm

A lot of it is valid, and the pieces that are not are (I think) in the constitution. The UMEBA runs along similar lines, though I don't think the bonus fund concept will be included. The UMEBA is, to me, meant to be a lower complexity side-car league that adds depth and fun to the BBA universe. When I first joined, it was in the precursor--the EBA, where I was Madrid for a short while before being asked if I would curse Yellow Springs. :)

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Re: Brewster Baseball Association "Noob Help Guide"

Post by sjshaw » Sun Apr 21, 2019 1:56 pm

Thanks!
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Re: Brewster Baseball Association "Noob Help Guide"

Post by allenciox » Mon Jun 17, 2019 7:32 pm

"OOTPou:
This helpful utility is linked at the top of the page. You can use the utility to check your exports, track player development, vote for all-stars, and most importantly DRAFT! When signing into the league, one of the first things you should do is get signed into OOTPou (default password is "baseball"). Be sure to change your password from default, list your PM address, AIM address, and any other contact information other GM's may need to get in touch with you."

There is no OOTPou link for me.... how do I access it?

Thanks!

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Re: Brewster Baseball Association "Noob Help Guide"

Post by Lane » Mon Jun 17, 2019 7:47 pm

No more OOTPOU. StatsPlus does this now.
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