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PostPosted: Thu Aug 10, 2017 4:39 pm 
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This started out as a Carolina Trade Block, but turned into something else.


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PostPosted: Sat Aug 12, 2017 10:49 am 
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aaronweiner wrote:
Manny Vargas: Available easy. With part of the season gone he won't cost you 100% on the cap.


Not to :deadhorse: but Vargas will hit your cap at 100%. You will not, however, pay the full bill of his expense.


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PostPosted: Sat Aug 12, 2017 10:50 am 
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If it's player expenses then he won't. He'll only count for the amount you pay him and not the amount I already paid him.

See my problem?


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PostPosted: Sat Aug 12, 2017 10:52 am 
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The salary cap and player expenses are two different things.


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PostPosted: Sat Aug 12, 2017 10:53 am 
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RonCo wrote:
The salary cap and player expenses are two different things.


Still fascinated. I absolutely, clearly don't understand this then.


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PostPosted: Sat Aug 12, 2017 10:58 am 
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If you have a team whose contracts add up to $50M on opening day, and you play half a year (paying $25M), you cannot suddenly trade to achieve a group whose annual contracts add to $170M, even though they would only cost you $85M (making your total expense $110M).


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PostPosted: Sat Aug 12, 2017 11:00 am 
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Your salary cap payroll is always the sum of the annual value of your player's contracts (+16.5% of the minsal deals of minor league players on your 40-man roster).


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PostPosted: Sat Aug 12, 2017 11:05 am 
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If you never made a roster change all year, your expenses would match your salary cap payroll. But as soon as you start making deals and moving guys around, those two values diverge.


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PostPosted: Sat Aug 12, 2017 11:53 am 
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Okay. So what you're saying is that it's relatively static but discounts minor leaguers. That's a valuable piece of information.


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PostPosted: Sat Aug 12, 2017 12:34 pm 
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Here's a simplified example of how these numbers change as the season progresses...assumes a team makes changes at the end of every month, and lets those changes run every month.


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PostPosted: Sat Aug 12, 2017 12:40 pm 
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In that case, you would look at a team at the end of the season and see that they spent $98M on a Salary Cap Payroll of $86M...which is technically correct as they enter October, but not relevant to any question anyone worries about in any way.

The cap salary is really just an artificial way to regulate spending...but it doesn't ALWAYS work. I can actually suffer more than $110M in player expenses in a given year and still stay under Salary Cap. This is part of the value of having a Budget higher than Cap.


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PostPosted: Sat Aug 12, 2017 12:49 pm 
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Here's that example:


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PostPosted: Sat Aug 12, 2017 12:51 pm 
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In this case, my team spends $120M on players throughout the year, but never goes over the $110M salary cap at any time.


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PostPosted: Sat Aug 12, 2017 1:10 pm 
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Got it. I've changed the thread name and I'm doing a new trade block without the erroneous information. I understand how it works now and it makes perfect sense, even though it doesn't make perfect sense.


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PostPosted: Sat Aug 12, 2017 2:43 pm 
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The interaction of budget, salary cap, and expenses is made more complicated by thinking salary cap = expenses.

Technically, our league has no mandated limit on how much money we can give players. We limit only how much we can pay players under active contracts.

There are either weird and interesting ways you can think of how the cap works, too. Mandating a weekly expense on spending on Major league contracts kind of fits...


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PostPosted: Sat Aug 12, 2017 2:51 pm 
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Realize, too, that bonuses don't count on salary cap. So at the end of the year you can wind up paying several millions of dollars to players that are not touched by salary cap at all.

Another reason that building budget up higher than $110m is important.


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PostPosted: Sat Aug 12, 2017 3:17 pm 
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That is true.


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