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PostPosted: Sat Apr 03, 2010 11:13 pm 
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This helpful guide was written by Chris Wilson (last rev. by Kyle Stever on 4/16/2013), the Vice Commissioner of ORB2, in an effort to help new GM's in particular but also all of us stay on the ball with everything the league does.

Obviously it is a requirement to read up on the Constitution of the league when joining the MBBA, but I figured having another little resource here to explain things couldn't hurt and will give me something to direct new owners to who are trying to get established in the league. I'm sure I will add things to this as I go, but just wanted to do this to help make sure the new owners get established and use it as a reference for myself when instructing owners.

Getting Started:
League file
The first thing you need to have is the latest version and patch of OOTP and the patch. The next thing is having the latest file for the league. You can download the latest file (and find instructions for setting up) here. Once your are added to the league, the simmer will set you up with a password to access your team in the game (note this most likely will not happen until the next sim).

OOTPou:
This helpful utility is linked at the top of the page. You can use the utility to check your exports, track player development, vote for all-stars, and most importantly DRAFT! When signing into the league, one of the first things you should do is get signed into OOTPou (default password is "baseball"). Be sure to change your password from default, list your PM address, AIM address, and any other contact information other GM's may need to get in touch with you.

Participation:
PP (Stands for Participation Points)
In this league, you are required to participate. You must get 15 PP per season to keep your team. Anything less will cause Recte to either place you on probation or take your team. You get 2 PPTs per every TN (Team News) article you write. You must get at least 4 of your annual points this way. There are various other ways to recieve points. Besides the quota needed to keep your team, there are a variety of benefits to accruing PP, such as improving player personality ratings, converting RP to SP and vice versa as well as translating the points to cash for your organization. For more information on PPs and their rewards please reference this as well as the constitution.

How to link
Some GM's are clueless how to link players. Here is how. There are 3 ways to do it. 1. Click the URL tab at the top of the page. Copy the URL of the player and paste it into the box. Then type the player's name, or whatever you want to show up as the link, into the second box. 2. Type the players name into the body of your work. Highlight the name of the player and click the URL button. Paste the URL address into the box and click ok. 3. Manually type [url=”link”]”text”[/url] and post the URL into the “link” space and write whatever you want in the “text” space. All player links in a TN MUST be linked to the HTML Reports to receive PP credit.

Exporting
You can track your exports by looking at the exports tab/link in StatsLab. You are required to either export for each sim or to post a message in the Owner Availability forum. If you miss three consecutive exports you will be contacted by a league director about your situation, to which a timely response will be expected, lest you run the risk of forfeiture of your team. The sim schedule for this league as of this writing is Tuesday, Thursday and Sunday mornings roughly around 8AM Central (which is the absolute deadline for exports). It is best practice to make sure that you handle your team the night before a sim to avoid a potential missed export.

Drafts:
Rule 4 (Amateur Draft)
We use the OOTPou utility to conduct the draft with it commencing early on in the regular season. With the utility, you can rank the players in order of how you want to draft them. One of the main problems we have with using this in the draft is when GM's do not set their utility to auto-draft from list - especially if you're a GM who isn't on the forums a lot. After setting your draft list, it is always helpful to set your draft to auto-draft from list if you know you're going to be away. Always be sure to save your draft list each time you edit it.

Rule 5
This draft is conducted via lists, not in game, at the end of the regular season. When the Rule 5 draft rolls around, you are to submit a list to the Commish of the guys you would like to draft (and, if applicable, any extraneous instructions you may have for the draft). You must also make sure you protect any of your guys by putting them on your 40-man roster so that they won't be drafted if you want to keep them. This draft lasts as many rounds as teams have selections; however, teams do not have to select anyone in this draft. Any player selected in this draft must be kept on your ML 27-man roster for the entirety of the upcoming season or else they will be forfeited back to the team whom you drafted them from. If you no longer have a need for the player or change your mind, simply release them and they will return to their former organization.

Rule 6 (EBA Player Rights Draft)
The MBBA expanded to the MBWBA when an international sister league was erected in Europe – the EBA. The primary purpose of the EBA was to provide fresh talent for the MBBA as well as provide a safe haven for some of the MBBA’s ‘over the hill’ stars to finish out their careers. As such, a new draft was instituted (which takes place at the start of the offseason) in which MBBA teams may draft the ‘rights’ to EBA players (or a former MBBA player with ML MBBA experience) with at least 4 years of ML service time. Once selected, the drafting team acquires the rights to the player as he enters the upcoming MBBA FA class and may then elect to match any offer tendered to the player during FA. This draft lasts for one round and teams may elect (like in the Rule 5) to forgo selecting anyone as the cost of drafting a player is 10PP and 5M in cash.

Draft Order
An explanation of the new methodology for ranking draft order for all 3 of the above drafts can be found here. This method was primarily designed to discourage tanking as well as improve the parity of the league.

Trading:
Responses
Trading is an integral part of any online league and, to many, is considered one of the most important aspects of team building. As such, while participating in trades is not required of GMs to be considered 'active', timely responses to PMs with regards to trades are. If a GM takes an inordinate amount of time to respon to a trade inquiry, the commish may be alerted by the initiating party and penalties could be levied.

Who can be traded
Any player that has been recently signed as a FA the prior season may not be included in a trade until June 1st of the following year. Likewise, any recent draftee is not eligible to be traded until the offseason following his draft year.

Trading after the deadline
After the trade deadline each season (August 1st) it is still possible to trade; however, an extra step is required to complete the process in that players must pass through waivers to be eligible for trade. When putting up a player for trade post-deadline, you must post on the forums that a player has been 'waived to be traded' and, if you so choose, place stipulations on their waiver eligiblity (for instace, whether or not you want an immediate pullback from waivers should the player be claimed).

Finances:
Thanks to a variety of adjustments to the league’s financial architecture, cash and budgets are more important than ever for GMs to be aware of. Here are some bullet points to review:

• Team max cash on hand = 20M
• Team max bonus fund capacity = 40M
• League salary cap = 110M (player payroll)

The only foreign concept to most OOTP vets will be the ‘bonus fund’ that the MBBA implements. The money in this fund is kept outside of game (segregated from cash on hand so that it does not affect FA demands nor owner budgets) and can be used for a variety of things, such as (but not limited to):

• Payment for a draftee in the EBA Player Rights Draft
• Annual stadium maintenance
• Stadium renovations, rebuilds, relocations, etc.

For more information about some of the finer nuisances of the financial aspect of this league please reference the constitution.

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Matt Rectenwald
Commissioner, GM: Las Vegas Hustlers


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PostPosted: Thu May 05, 2011 11:47 am 
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Please direct me to a related link if it exists, but I didn't see anything on timetables, etc.....

So if we post a player on the Waiver thread, how long do other teams have to claim him before the player's available for trade to anyone? If claimed, how long do we have to take corresponding action? And, of course, how is this connected to the in-game timetable, if at all?


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PostPosted: Thu May 05, 2011 12:13 pm 
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salas wrote:
Please direct me to a related link if it exists, but I didn't see anything on timetables, etc.....

So if we post a player on the Waiver thread, how long do other teams have to claim him before the player's available for trade to anyone? If claimed, how long do we have to take corresponding action? And, of course, how is this connected to the in-game timetable, if at all?


Teams have 24 hours to claim a player.

If a team claims him, then that team has the rights to negotiate a trade for that player.

If more than one team claims him, the team with the worse record wins the rights to negotiate a trade with that player.

If no one claims a player after 24 hours, then that player may be traded to any team in the league.

All of this is in REAL time, not game time.

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Chris Wilson

LB Surfers
FL Pac Champs: '95

Madison Wolves
JL MW Champs: '99 to 2009, '17, '20, '21
JL Wildcard: '12
JL Champs: '01, '04, '09, '12
FL Heartland Champs: '32
FL Wildcard: '31, ‘33
MBWBA Champs: '04, '09

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PostPosted: Thu May 05, 2011 12:20 pm 
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Cool, thx


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PostPosted: Thu Aug 30, 2012 12:43 pm 
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7teen wrote:
salas wrote:
Please direct me to a related link if it exists, but I didn't see anything on timetables, etc.....

So if we post a player on the Waiver thread, how long do other teams have to claim him before the player's available for trade to anyone? If claimed, how long do we have to take corresponding action? And, of course, how is this connected to the in-game timetable, if at all?


Teams have 24 hours to claim a player.

If a team claims him, then that team has the rights to negotiate a trade for that player.

If more than one team claims him, the team with the worse record wins the rights to negotiate a trade with that player.

If no one claims a player after 24 hours, then that player may be traded to any team in the league.

All of this is in REAL time, not game time.


Hate to bring something up from this long ago, but this is the only place I've been able to find any info on "Waive to Trade"

If a player is claimed, how long does the claiming team have to work out a trade?

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PostPosted: Thu Aug 30, 2012 1:37 pm 
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24 hours after the player is waived, the claiming team is determined. You then have 24 more hours after.

If a player clears waivers, you have the rest of the season.

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PostPosted: Thu Aug 30, 2012 1:56 pm 
1 So if no trade is worked out with the claiming team, the team's gm can trade him to any other team?

2 do players without a ML contract have to go through the same process?

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PostPosted: Thu Aug 30, 2012 2:04 pm 
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1. NO, he can only be traded to the claiming team or not at all.
2. NO, players without Major League Contracts can be traded at any time, unless they're draftees from this year.

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PostPosted: Thu Aug 30, 2012 2:14 pm 
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And one more fun question just to make sure I know everything.

If I were to deal a claimed player to the claiming team for another player, would there player have needed to already pass through waivers?

If so, would the second player be able to be placed on waivers and (assuming he went unclaimed) the trade still be passed even though the 24 hour deadline to make the deal for the initial player had passed.

Hopefully that made any sort of sense.

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PostPosted: Thu Aug 30, 2012 2:47 pm 
Im pretty sure the "other" player has to pass through waivers.

But I am not sure on this:

Do the normal JL / FL "league separation" waiver rules apply in these claims? Like say an FL team is waiving-to-trade a player: a team with a better record in the FL, their claim would "win" over someone in the JL with a lesser record?

EDIT: The answer to the example asked about is yes. Waiver priority for Trading Waivers works the same way as any waivers.


Last edited by Al-Hoot on Sat Oct 05, 2013 11:37 am, edited 1 time in total.

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PostPosted: Thu Aug 30, 2012 7:34 pm 
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Any player on an ML roster must pass through waivers to be traded. If Player A from Team A passes waivers and is being traded to Team B for Player B who is also on an ML roster, then Player B must have also had to have passed through waivers. But if Player B is NOT on an ML roster, then he can be traded at any time.

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LB Surfers
FL Pac Champs: '95

Madison Wolves
JL MW Champs: '99 to 2009, '17, '20, '21
JL Wildcard: '12
JL Champs: '01, '04, '09, '12
FL Heartland Champs: '32
FL Wildcard: '31, ‘33
MBWBA Champs: '04, '09

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PostPosted: Thu Aug 30, 2012 7:35 pm 
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This Noob guide I typed up 2-3 years ago for the ORB2 probably needs to be updated.

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LB Surfers
FL Pac Champs: '95

Madison Wolves
JL MW Champs: '99 to 2009, '17, '20, '21
JL Wildcard: '12
JL Champs: '01, '04, '09, '12
FL Heartland Champs: '32
FL Wildcard: '31, ‘33
MBWBA Champs: '04, '09

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PostPosted: Fri Aug 31, 2012 7:07 pm 
7teen wrote:
Any player on an ML roster must pass through waivers to be traded. If Player A from Team A passes waivers and is being traded to Team B for Player B who is also on an ML roster, then Player B must have also had to have passed through waivers. But if Player B is NOT on an ML roster, then he can be traded at any time.

Yes, but the question was also about a timing issue. If Team A's Player A is claimed by Team B but Team B does not get its own player through waivers within the 24 hours negotiating period that Team A and Team B had to complete the trade of Player A,... ...


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PostPosted: Sat Oct 05, 2013 11:30 am 
Al-Hoot wrote:
7teen wrote:
Any player on an ML roster must pass through waivers to be traded. If Player A from Team A passes waivers and is being traded to Team B for Player B who is also on an ML roster, then Player B must have also had to have passed through waivers. But if Player B is NOT on an ML roster, then he can be traded at any time.

Yes, but the question was also about a timing issue. If Team A's Player A is claimed by Team B but Team B does not get its own player through waivers within the 24 hours negotiating period that Team A and Team B had to complete the trade of Player A,... ...


For the timing issue, see the answer to the following question:

Zeggo wrote:
And one more fun question just to make sure I know everything.

If I were to deal a claimed player to the claiming team for another player, would there player have needed to already pass through waivers?

If so, would the second player be able to be placed on waivers and (assuming he went unclaimed) the trade still be passed even though the 24 hour deadline to make the deal for the initial player had passed.

Hopefully that made any sort of sense.

Yes their player would have to have already cleared waivers at the time the trade is made.

The 24-hour deadline is firm. It is not extended to wait for another ML player to pass through waivers.


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